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OUTBACK: INTRUDER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #12 | 2.449 | 3.000 |
Presentation | #21 | 2.449 | 3.000 |
Theme | #23 | 2.041 | 2.500 |
Story | #25 | 1.837 | 2.250 |
Overall | #25 | 1.973 | 2.417 |
Creativity | #29 | 1.837 | 2.250 |
Gameplay | #31 | 1.225 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Alien Infiltration in your game?
By telling it in the game process and project description.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
None of them
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Comments
I really like the ambiance of the game and the visuals, I think it really is it's strong suit but I feel like the game lacks a little bit of gameplay. It's a personal preference but I ended up just following the objectives until I got the jumpscare at the end.
I think the use of dialogue in addition to the sunset is a great way to add tension to the game, knowing that something is gonna get agressive eventually puts a great feeling of dread to the rest of the game. I think that adding a little more sounds to the environment could have helped though, maybe a little forest ambiance or noises heard outside the house to sell the idea that the intruder is really close to you.
The only major personnal complaint I would have is the message at the end, I think saying "Forgot about your flashlight" works great has a way to sell to the player how they messed up, however,it removes the hability for the player to figure it out by themselves. It's a personnal issue so you don't have to listen to it but I think it was worth bringing up.
Otherwise great job on making such a tense experience!
I liked the visual style. The interesting thing is that in order to get to the good ending you need to turn off the lights in the house, including the flashlight in your hand. This may not be intuitive at first. But if something bad started outside, I think everyone will turn off the lights and will cover the windows. In my opinion, the game needs movement sounds. And also interactions with the door (you just walk through it).
Thanks for your feedback. Will use your suggestions in future projects.
I think the TV was supposed to show a video or something but it only got me a black screen. I got killed because I forgot to turn off the lights, but I don't remembered that being part of the instructions, so maybe a little more clarity in that regards would be nice.
I think the game needs a lil more juice overall so the players get more immersed, things like ambient sounds, footstep audio would help a lot.
I think you encountered a bug (about tv). On my pc it's worrking alright. (about instructions) Yes, there was a tutorial who to survive the monster. Anyways, thank you for your feedback!
I forgot the flashlight and then i got popogenommen