Cool idea but I didn't understood what anything meant.
You can click buttons and the RGB colors change but it was weird to know to how my button clicks can influence. Also the manual I felt bit complicated.
Criteria | Rank | Score* | Raw Score |
People's Choice | #6 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Cool idea but I didn't understood what anything meant.
You can click buttons and the RGB colors change but it was weird to know to how my button clicks can influence. Also the manual I felt bit complicated.
The manual was a little complicated, but I was able to get the hang of it after a while - but I also got conflicting "messages" from my eggs; at one point it did the action for too much AND too little mana at the same time. Eventually, I just started doing *nothing* but progressing to the next day and my grades seemed to be about the same as when I was poring over the manual. The browser scaling was kind of a QoL issue, mainly because the text became far too small when everything was onscreen (some words were literally unreadable at that size)
an interesting take on resource management, BEAUTIFUL UI information displayed out well and clear. UI is a definite strength here . I wish there was some sort of indicator to explain whats happening when I stoke the fire (i assume heat increases) or salts reduce moisture but there was nothing I could find in the book unless I skipped over it.
A FANTASTIC JOB I enjoyed the improvements made and the reasoning for never seeing the dragon makes sense as disappointing as it is. I liked this had a few goes at getting a high score but couldn't quiet nail it.
This looks really cool, I just think I'm too dumb for it, lol. Neat idea tho!
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