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A Pick-Me-Up-Story: A small pick-up-date's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most "Complete" Project | #7 | 2.800 | 2.800 |
Most Innovative Use of Ludonarrative | #7 | 2.600 | 2.600 |
Overall | #8 | 2.400 | 2.400 |
Most Compelling Character | #9 | 2.000 | 2.000 |
Most Compelling Narrative | #9 | 2.200 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A simple but interesting concept. I know it is hard to implement even basic stuff sometimes, like the text input. This is a programmer's game. Not many graphics, but rather an experimental take on text based games. I see that you played a lot with this concept and that you got better the more you play with.
Oh yeah, this game is partially the result of lots of time developing a number of text based games. I wanted to see how far I could push text based interactivity, albeit without changing the original game too much.
This is such a charming idea! I enjoy the vibe of piecing together a story from remnants of things once past, kind of like from an anthropologist perspective.
I hadn't even considered this from the perspective of an anthropologist! That's a cool way to think about it! Thank you for the kind words.
Great to see this revisited. It's my favourite of your games, and I think every change made it better. More stuff like this please!
Thank you for the kind words!