I actually thought this was really cool! The music was very fitting. The movement felt good and the enemies had a cool mechanic. The only things that really stood out to me were the white words on the ghost face in options and I was a ghost that couldn't walk through walls but was seen through em.
But overall good job!
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Ghost Hunted's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 3.957 | 3.957 |
Overall | #10 | 3.087 | 3.087 |
Visuals | #12 | 3.087 | 3.087 |
Audio | #12 | 2.783 | 2.783 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I actually thought this was really cool! The music was very fitting. The movement felt good and the enemies had a cool mechanic. The only things that really stood out to me were the white words on the ghost face in options and I was a ghost that couldn't walk through walls but was seen through em.
But overall good job!
Great idea for a casual game. I've found multiple you may want to pay attention to
- Options menu:
- White words vs White background don't go well. It's unreadable
- Volume bar is useless. No matter if you set it to 0, music will always sound. and loud
- For whatever reason, inside the resolutions drop down menu, you have multiple times the same values. I counted 205 times 480x640
- Music menu will not loop if left for undefined amount of time
- The UI is out of focus. Or is not at the size it should be
- Enemies will see you through walls
- it's difficult to see where the walls are at the house
- If you get caught, you can still input buttons (you wont move, but will rotate)
- Inconsistent perspective. Decide whether to use full top down view, or faked top down with isometric perspective, but don't use both
- If you use the Q power into a beam of light, that enemy will not see you as long as you stay there
- If you press Q multiple times in a short amount of time, the power will register multiple times before going into cooldown. this will let you go through walls and out of bounds
- At the end of Level 2, I got this message "you unlocked [blank ability]" and it will not let me go on to the next level unless I got out and manually press level 3
Thank you! and thanks for the feedback. I will look into all of these issues when the Jam is over. The volume issue & resolution issue I was aware of and struggled for a fix if I'm being honest, same with the enemies seeing you through walls, I was trying to get the occlusion working.
I'm glad you enjoyed yourself and also found the little bugs, gives me something to work towards fixing :)
It's pretty cool. The fact that I can be seen through walls is frustrating, though
That's a very polish game.
The only problem i had was to identify the obstacles (sometimes even the walls).
But the speed of the character vs. the enemies is very well balances. Congrats!
Good game! Well done and with soul! Satisfied with every second of her.
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