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Essence of Grimm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality and fit of sound effects to the game | #2 | 4.000 | 4.000 |
How polished are the game mechanics given the allotted time? | #3 | 3.333 | 3.333 |
Overall | #6 | 3.056 | 3.056 |
Cohesiveness of game elements | #6 | 3.000 | 3.000 |
Unexpected or surprising elements in the game? | #7 | 2.333 | 2.333 |
Overall uniqueness of the game concept | #9 | 2.333 | 2.333 |
How visually consistent is the art style in the game? | #9 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What's the weirdest bug you encountered while making this game?
A large sword followed around the enemy and chopped at the player
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Comments
large number of backgound-noise and sound effects gets 5 stars even its over-rate-ed defines adventure in game, even not in room that reminds how good was tomb raider in it, expected a quest guard to lead to a mission to fill the bottles with essences, let say the sward is to heavy but with them light like feather. unreal game-engine has make it to large apx 2gb to wait and load, so rate is based only from gameplay video.
Thanks for the feedback. The name Essence of Grimm is actually a homage to Dark Souls. Definitely get the size complaint. I always try to bring the size down a bit, but unreal makes that difficult.
awesome looking game ,design is amazing