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The Boreal Refuge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Coldest (How far below zero can you get?) | #5 | 4.333 | 4.333 |
Darkest (How deep into the darkness of man can you go?) | #8 | 3.667 | 3.667 |
Most "Northern" (We're from Minnesota, it's okay.) | #9 | 3.222 | 3.222 |
Overall | #11 | 3.306 | 3.306 |
Most Deathless (You know it when you see it.) | #19 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like this, as an element that you can pop into any adventure I think it works perfectly, as there isn't really a hook right now. That's fine it could easily be created, or combined with some of the other entries to make for a longer story arc.
The only thing I'm wondering is what is making PCs go further down? What's the hook for them? What's driving them forward/downwards?
As previously stated really like the clear and clean layout, great style!
I like the design of this adventure. Besides what others have already mentioned, I specifically like how one side of the room is used for description and the other is used for stat blocks.
It's simple and straight forward and I think a group would enjoy this one.
My only aching question is how the hell did that giant get down there in the first place?
I like the design of this adventure. Besides what others have already mentioned, I specifically how one side of the room is used for description and the other is used for stat blocks.
It's simple and straight forward and I think a group would enjoy this one.
My only aching question is how the hell did that giant get down there in the first place?
I love the map presentation, simple and effective. Well written and an escalating (while descending) adventure. Very well done.