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A jam submission

Battle Fleet CommanderView game page

Command your space fleet into battle!
Submitted by ColbyM, ICA910 — 8 hours, 24 minutes before the deadline
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Battle Fleet Commander's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound (or Tone/Language)#73.5504.200
Technical Implementation#173.0433.600
Overall#193.0763.640
Graphics/Animation (or Imagery/Style)#213.0433.600
Theme/Limitation#222.8743.400
Fun/Design#242.8743.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
All sprites and UIs were made using ASCII characters. The player starts with a small fleet and grows it using resources gained.

Team Size

Pair (2)

What main engine/tool/language did you use to construct the game?
Unity

Which diversifiers did you use, if any?
Color Blind Friendly, Infinity

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Comments

Submitted

I liked this as a game jam game. It has the bones of a great game, it just feels like it isn't quite complete. Though I don't know what it's missing, really. The music was good, the graphics were well designed given the limitation. The strategy wasn't that difficult once I figured it out, but I did wish for a speed up button for the battle section. I feel like there should be some sort of resource management to go with taking over the planets or something to help with growing the fleet, and give more to the game. But as a game jam game it's perfect. 

Developer

Thanks for the input and I'm glad you thought it was cool! We had a ton of things we wanted to do with it. It was our first game though, and we didn't give ourselves a ton of time to make it, so along with the time it took to actually learn how to use unity, we simply did not have enough time to implement everything we wanted to. For one thing, we had to kind of slap together the battle system; originally the player was supposed to have way more control in battle, but we didn't get to that. Additionally, we had no time for fine tuning, which is why the resource production is too high and it's kind of impossible to lose lol. Once again though, thanks for playing!

Submitted(+1)

For a first game this is even more impressive. 

Submitted

I liked it, although I found great success with just building only cruisers, maybe if there was more different advantages of the different ships.

Developer(+1)

We had big visions for this game. That was one of them actually, giving different ships different strengths, making the player have to sacrifice more for bigger pay offs. Unfortunately, it being pretty much our first game, we just couldn't implement everything we wanted to in the time we gave ourselves. I'm glad you liked it though!

Submitted

I get that, it was my first game too! I feel like there's so many little things I wish I had time to add

Submitted

pretty fun, maybe you could've done something more with the battle (ASCII art spaceships or smth?) but overall was fun, the music was great

Developer(+1)

Yeah, that was the original intention! We got caught up in other things and never got that sadly. Thank you for the feedback

Submitted

pacing your development can be very tricky, yeah, I wanted to add a reference in my jam game but ran out of time

Submitted

i like the battle system it reminds of the tomadachi quest mini game from tomadachi life

Developer(+1)

I never thought about that. Thank you for the feedback!