I liked this as a game jam game. It has the bones of a great game, it just feels like it isn't quite complete. Though I don't know what it's missing, really. The music was good, the graphics were well designed given the limitation. The strategy wasn't that difficult once I figured it out, but I did wish for a speed up button for the battle section. I feel like there should be some sort of resource management to go with taking over the planets or something to help with growing the fleet, and give more to the game. But as a game jam game it's perfect.
Play game
Battle Fleet Commander's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound (or Tone/Language) | #7 | 3.550 | 4.200 |
Technical Implementation | #17 | 3.043 | 3.600 |
Overall | #19 | 3.076 | 3.640 |
Graphics/Animation (or Imagery/Style) | #21 | 3.043 | 3.600 |
Theme/Limitation | #22 | 2.874 | 3.400 |
Fun/Design | #24 | 2.874 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
All sprites and UIs were made using ASCII characters. The player starts with a small fleet and grows it using resources gained.
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
Unity
Which diversifiers did you use, if any?
Color Blind Friendly, Infinity
Leave a comment
Log in with itch.io to leave a comment.