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Flower Eater's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 5.000 | 5.000 |
Creativity | #1 | 4.750 | 4.750 |
Graphics | #3 | 2.750 | 2.750 |
Overall | #3 | 3.500 | 3.500 |
Audio | #4 | 2.000 | 2.000 |
Theme | #5 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
You can see my live reaction to the game here:
Overall really well made puzzle game
Things I liked:
- Puzzle difficulty progression was great, letting it slowly ramp up as well as having a bonus level before introducing the new mechanic
- The mechanic of not being able to go past where you last were but can move everywhere else (assuming you havent eaten the flower) made for some really nice puzzles and made it so you can do a lot of puzzles in a cramed space which was great. There was the two puzzles that looked really similar but had a different solution which ended up being cool and probably wouldnt have been possible without this mechanic
- You had a nice amount of levels implemented into the game and the little transition help text was great to separate out the puzzles (reminding people they can undo, the little messages, etc.)
Things if you continue
- Definitely needs some background music to listen to while playing to add some more ambiance. You can look at the game baba is you for some inspiration
- The connection with parallel worlds wasnt very present (and the two characters were only around for a couple levels). Expanding out the levels with them in it makes it feel like the mechanic belongs a bit better
The progression on this one is so smooth. I get frustrated by puzzle games very easily, but this one got me addicted so quickly. It got super tricky by the end tho. Also, it works surprisingly well on mobile!
Good to hear, thanks much! I didn’t know mobile was supported :D all credit to puzzlescript for that one.
Glad to hear the difficulty ramp felt smooth! I think the next challenge will be maintaining that smoothness while adding more and more puzzles, hopefully to warm up to even harder ones.
I appreciate the pacing of this game. It is very well paced. I enjoyed the introduction of the jam theme to the puzzle solving. I feel that the way it was introduced made the difficulty progression of the game feel much more natural, and I appreciate that the game didn't just start with the player controlling two things because it gives the player a chance to get acquainted with how these puzzles work before introducing more complicated puzzles.
Thanks much playing and for the feedback!
I enjoyed dropping in the simpler levels - I’ve learned the too-hard-too-soon problem in a few game jams already, but this is one of the first times I’ve actually acted on that lesson - gotta remember that the simple levels are still fun. I think b/c puzzlescript levels are just a few lines of text, it was very low-lift to add a few in-betweeners. I think the curve of tougher puzzles could have been smoothed out a bit, maybe in a v2 release. Plus we need more two-player levels!
I really enjoyed the mechanics behind this one. The last few levels are crazy hard, but it was a great challenge. Well done!
Thanks for playing! I wasn’t sure if the challenge/learning curve was too steep (or worth it), but I’m glad to hear you got through it and enjoyed it!