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(S)LAY THE DRAGON's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic | #3 | 4.560 | 4.560 |
Ambition | #5 | 4.160 | 4.160 |
Horny | #8 | 4.120 | 4.120 |
Play | #11 | 3.760 | 3.760 |
Overall | #12 | 3.416 | 3.416 |
Sound | #20 | 3.440 | 3.440 |
Novelty | #25 | 3.400 | 3.400 |
Narrative | #25 | 2.840 | 2.840 |
Harmony | #32 | 3.200 | 3.200 |
Kink | #32 | 3.080 | 3.080 |
Stealth | #59 | 1.600 | 1.600 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hell yeah! It's so good in sound and visual design~ I am biased towards the sort of PS1/N64 era 3D- and you tackle it very well! The style of font, the sound choice, and the slight jitter of every model is very cool!
I can't overstate how much I like the aesthetic, it's very good. If you do more games in this style, lewd or not, I'm game to play them.
Combat and gameplay is very solid, a little bit of a learning curve, especially since I was playing on keyboard and not using any controller mapping, but very good. I appreciate the methodical, careful gameplay and the distinct enemy types. I know you mentioned your way of playing was to let them approach then retaliate, but my go to method was to step forward, hit once, backpedal out of swing, repeat.
Running out of stamina was one hell of a penalty, I usually got hit 2-3 times for it, but I think it's just enough for where the game is.
Thank you for the pillars and directors comments. Because of them I found out I could kiss the defeated Drakes.
Overall, I know you've covered your own gripes with your own game already in game, so here's a tip on level design from what little I know: Try and think of some of it like unwritten signposts. Give a room or hallway some distinct feature so if someone has to leave for a moment and come back, they roughly know where they are in the dungeon. Some features like discarded armor, weapons, chains and shackles, or even bones would fit in fine to the narrative.
Also, hot dragons. 10/10, I did enjoy all the Drakes thoroughly. Mostly by accident.
Thanks!
Glad you found the game to your liking. It's a bit of a janky experience but pretty much everything in it is by design, jankiness included. I tried to keep the combat pretty simple while keeping it somewhat frustrating just so that the player would lose a few times. A good idea might have been including a couple of checkpoints even if the dungeon is not particularly long. Some of the fights can be quite tough. I've beaten the game myself on all difficulty levels without dying so it's perfectly doable. Haha.
Appreciate the suggestions about level design. I'm still very new to all this so every bit helps.
if games like these are your jam, I think you might be happy to know that I'm working on something new. Very much something I hinted in the developer commentaries and you might see a "demo" of sorts before long. I'm particularly interested in emulating PS1 visuals as it holds a soft spot in my nostalgic little heart, so that (or something very close to it) is what you will get for the next few projects.
And more of hot dragons. Lots more.
Was super not expecting to see a King's Field-like in this jam, and a damn effective one at that! You absolutely nailed that classic PS1-era look, as well as the (for lack of a better description) "deliberate" pace of gameplay. And, having the sex scenes also be in first person was such a perfect choice for this game's aesthetic!
The game's a bit messy and has lots of experimental stuff happening in the background. Though, I'm happy it worked out for you! I've been toying with the idea of a possible "sequel title" that would be more refined and less unintentionally janky. But we'll see if anything ever comes of it.
Thanks for playing!
Yooooo this is actually a really cool concept. Frankly, the clunky controls aren’t really my cup of tea, but overall I thought the game was neat! I love me some dragon mommies 😝
Dragon Mommies are very lovable indeed. Thanks for playing!