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Lust and Haste's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #24 | 2.552 | 3.125 |
Narrative | #28 | 2.449 | 3.000 |
Play | #28 | 2.552 | 3.125 |
Horny | #28 | 2.756 | 3.375 |
Aesthetic | #34 | 2.449 | 3.000 |
Overall | #36 | 2.223 | 2.722 |
Harmony | #37 | 2.449 | 3.000 |
Novelty | #38 | 2.041 | 2.500 |
Stealth | #40 | 1.225 | 1.500 |
Kink | #43 | 1.531 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Early work
By Feb 1 we had what we call a "game design document" or "GDD", which we used to near fully define what we wanted in the game. No code, dialogue, or assets had been created/found yet.
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Comments
ack, wish i'd read the below comment about a lust modifier before playing! that's a really clever mechanic and a welcome twist on the usual "horny is punishment"; instead it has some gameplay purpose and makes for an interesting risk/reward thing
hmm. this Is A Shmup, a genre i'm pretty terrible at, but i think i played this longer than any other shmup in recent memory, so that's probably a good sign. it does need some visual feedback (flashing sprites white? (write a quick shader that combines white with the sprite's alpha)) and maybe ui that's a little easier to read, but otherwise seems pretty solid? i am using a question mark because i don't know anything about shmups??
i love the backgrounds; i don't think i've seen parallax photorealistic clouds before and it's absolutely gorgeous. excellent choice of music too, extremely chill
btw i would speed up the dialogue a tad, and also make it so if the player presses D while the dialogue is still in mid-scroll, it just reveals the rest of the passage instead of skipping to the next one
Im working on a post jam patch that addresses a few issues (notably, i've already increased text scroll speed to 1.5x its current speed), though the shader idea is a good one, il have to consider that one. the text appearing is also a good idea so i'll have to consider that too.
I really should make that modifier info more clear shouldn't i? I originally kept it unknown as a way to try and encourage people to try again for the second ending (assuming they got the normal ending) so to be honest im not sure how i should actually go about it.
The distortion effects in the 3rd stage are cool! Wish I knew about the lust multiplier from the beginning.
Thanks! I should really figure out a way to make that more obvious, shouldn't I?
aah... cute! i got a lot better score once i figured out how to aim, lol :)