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A jam submission

Lust and HasteView game page

part ero-VN, part shmup
Submitted by FoxBall (@aaaddd4747), Koba — 3 hours, 43 minutes before the deadline
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Lust and Haste's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#242.5523.125
Narrative#282.4493.000
Play#282.5523.125
Horny#282.7563.375
Aesthetic#342.4493.000
Overall#362.2232.722
Harmony#372.4493.000
Novelty#382.0412.500
Stealth#401.2251.500
Kink#431.5311.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Early work
By Feb 1 we had what we call a "game design document" or "GDD", which we used to near fully define what we wanted in the game. No code, dialogue, or assets had been created/found yet.

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Comments

Host (1 edit) (+2)

ack, wish i'd read the below comment about a lust modifier before playing!  that's a really clever mechanic and a welcome twist on the usual "horny is punishment"; instead it has some gameplay purpose and makes for an interesting risk/reward thing

hmm.  this Is A Shmup, a genre i'm pretty terrible at, but i think i played this longer than any other shmup in recent memory, so that's probably a good sign.  it does need some visual feedback (flashing sprites white?  (write a quick shader that combines white with the sprite's alpha)) and maybe ui that's a little easier to read, but otherwise seems pretty solid?  i am using a question mark because i don't know anything about shmups??

i love the backgrounds; i don't think i've seen parallax photorealistic clouds before and it's absolutely gorgeous.  excellent choice of music too, extremely chill

btw i would speed up the dialogue a tad, and also make it so if the player presses D while the dialogue is still in mid-scroll, it just reveals the rest of the passage instead of skipping to the next one

Developer

Im working on a post jam patch that addresses a few issues (notably, i've already increased text scroll speed to 1.5x its current speed), though the shader idea is a good one, il have to consider that one. the text appearing is also a good idea so i'll have to consider that too.

I really should make that modifier info more clear shouldn't i? I originally kept it unknown as a way to try and encourage people to try again for the second ending (assuming they got the normal ending) so to be honest im not sure how i should actually go about it.

Submitted(+1)

The distortion effects in the 3rd stage are cool! Wish I knew about the lust multiplier from the beginning.

Developer

Thanks! I should really figure out a way to make that more obvious, shouldn't I?

Submitted(+1)

aah... cute! i got a lot better score once i figured out how to aim, lol :)