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A jam submission

Line WireView game page

Navigate way to end of level using passing wires
Submitted by Veidruks — 1 hour, 59 minutes before the deadline
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Line Wire's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#73.6544.143
Theme (Max 4 if Flavor isn't used)#123.4023.857
Game Design#152.8983.286
Visuals#153.1503.571
Overall#182.8473.229
Audio#201.1341.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Who all was involved in the creation of your submission?
Myself only (Veidruks).

How does your game fit into the Theme?
Line Wire incorporates the theme, "down to the wire", using wires that move across levels; players use wires to navigate levels.

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Comments

Submitted

Had a lot of fun with this, a really nice interpretation of the theme! I think the visuals and the blur effect are particularly cool. The level designs felt fun and varied and scaled up in difficulty nicely. Really great job!

To improve it further: I'd focus on polishing the jump mechanic. Very often I hit space but wouldn't jump at all causing a bunch of unfair deaths. I think the issue might be that the ball bounces, and isn't registering on the ground while in motion at times. The simplest way to solve this is to have a timer that tracks when you were last on the ground, and rather than needing it to be 0 to jump, you instead need it to be <0.1 seconds or something, just to give a short grace period.

I also couldn't get the game to run in Chrome for some reason? Worked perfectly in Firefox though!

Submitted

Really great concept! My biggest complaints is that the movement of the player sprite is almost *too* snappy, which causes an issue with getting a well-timed jump, which can be problematic. I love the colors and the simplicity of the game, would love to play more with more refined player movement :)

Submitted

This was nice. Like FeatureKreep said, this is a very addictive but the controls can be wonky at times. The bounciness of player character felt nice at first, but just led to the jumping feeling inconsistant. My biggest gripe with this is actually the level design. Mostly in that this game requires A LOT of waiting, and waiting is not very fun. With how far I got, the levels also only used this concept in a very direct way of, get from A to B and the path is effectively just a line.

That being said, if you found some good music and added lines that can trigger things other than just jumps, this could be a pretty cool full game! Maybe mess with the sound design and you could have a rhythm based platformer! 

Submitted

The controls are a bit stiff, but the concept was surprisingly addictive. I wish there was more feedback when I failed: a sound, a screen shake, colors flashing, etc.

Also, you're supposed to move together with a moving platform when on top of it. That's the standard for platformers. Otherwise, I'm forced to adjust my position all the time as the platform underneath me moves.

But still a good game, overall!

Submitted

Fun concept for a game, and it plays fairly well. The controls could be awkward at times though. The timing for jumping on the wires is a little tight, and I feel like it could be a bit more generous. And there were a few times where it felt like my jump didn't go off when I pressed the button. I think that may have been caused by the player's bounce when they land on platforms.