This was a fun little game. I enjoyed the look and feel of the tiles.
I was able to reliably get the game to crash when clicking and dragging on one of the "blank" spaces, and I never quite worked out what the black striped borders were meant to indicate.
Hope you had a positive experience using Godot, and thanks for doing a Linux build!
Hey, thanks for playing! I noticed that crash but ran out of time to figure out what was causing it - I’m glad you found it! I’m planning on using this as a basis for a full match-three game in the future, so that will be important to fix.
The black striped borders were supposed to represent “cursed” tiles, although I wanted to have a bit of a glowing animation rather than a simple overlay. Those tiles can’t be swapped with / moved until the curse is cleared from that tile.
I enjoyed using Godot, and my desktop (which is what I use each day as well as what I developed this on) runs Linux, so it was harder to find a Windows machine for testing that build :D
I have a few but they're in storage right now. Although I have a call out to my OUYA Saviors community testers to see if someone can test it. Will keep you posted.
Comments
This was a fun little game. I enjoyed the look and feel of the tiles.
I was able to reliably get the game to crash when clicking and dragging on one of the "blank" spaces, and I never quite worked out what the black striped borders were meant to indicate.
Hope you had a positive experience using Godot, and thanks for doing a Linux build!
Hey, thanks for playing! I noticed that crash but ran out of time to figure out what was causing it - I’m glad you found it! I’m planning on using this as a basis for a full match-three game in the future, so that will be important to fix.
The black striped borders were supposed to represent “cursed” tiles, although I wanted to have a bit of a glowing animation rather than a simple overlay. Those tiles can’t be swapped with / moved until the curse is cleared from that tile.
I enjoyed using Godot, and my desktop (which is what I use each day as well as what I developed this on) runs Linux, so it was harder to find a Windows machine for testing that build :D
Ah, I see! I haven't played a game like this that has cursed or "locked" tiles, but I think that's a neat idea.
Always nice to touch base with another Linux based developer :D
I wonder if it'll run on OUYA?
I don’t have one to test with, but if you do, feel free to give it a try!
I have a few but they're in storage right now. Although I have a call out to my OUYA Saviors community testers to see if someone can test it. Will keep you posted.