Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Problem with export in Godot 4.4.1

A topic by XyOxAnX created 52 days ago Views: 82 Replies: 5
Viewing posts 1 to 3
Submitted

Good morning :D

I'm a developer for Godot 4.4.1.stable on Android, and the problem is that Godot is giving me a problem when exporting. It lets me export to Android, but not to a computer or the web.

My idea was to download the files again, but I realized I don't have enough data, and the next time I connect to Wi-Fi, it might be after the game jam is over.

Could anyone give me a solution or some advice? I'd really appreciate it :D 

Host

Hi! I have a few solutions:

  1. Go to our discord and ask around: https://discord.com/invite/EYpMsh3Chv
  2. If no success, you could send me your project source and I can build a web/windows versions for you.

Good luck!

Submitted

I'd already spoken with several people on Discord, but the solutions didn't work for me, mainly due to internet connection issues. I appreciate you exporting a web version. Where should I send you the Godot file?

Host (1 edit)

Can you contact me on discord? I am PotatoGameDev. I will try to help you:)

Submitted(+1)

I already sent you a message, my name on Discord is also XyOxAnX

Submitted

Hello, just asking if you're able to export to Android even after creating that first Android build. I was unable to export one of my other Godot games more than two times due to circular dependency corrupting my entire project, thus making it impossible for me to export another build. Maybe circular dependency might be the problem?