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Artist needs a programmer

A topic by Eli Haun created Aug 08, 2019 Views: 245 Replies: 8
Viewing posts 1 to 3

Hello!  My day job is graphic design (mostly t shirts and embroidery, but other stuff as well).  I have been teaching myself how to make games, but I am NOWHERE near ready to enter a jam solo.  So, I would like to team up with someone.  I could produce the graphics, and someone else could make it -work-.  

I can do a verity of styles, from 8 bit pixel art all the way up to cluefinder style animations (clue-finders 4th grade holds a special place in my heart).  I also have a TINY bit of 3d modeling experience in fusion360 and blender.  I can work for ~2 hours a night for the entirety of the jam.  you can check out some of my paintings/style here: https://elihaun.weebly.com/traditional-mediums.html

if you are interested in working with me, lets do this!

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Can you do Dragon's Lair-style 2D animations or 3D animations in Unity for my project inspired by Ancient Rome? (I'm not a programmer either, but have good references for everything I'm planning, and am willing to learn how to program if no one steps up.)

3D?  no, I have some modeling experience, but no real 3D animation experience outside of a simple turn-about. 

2D?  yes and no.  I CAN do animation that is decent like that, but it would take the entirety of the jam to make a single 5 second clip.  I can work on this for 2-3 hours a day, and that means I would take a week to do just the lines of a dragon lair style animation (even  if I do only 6 frames per second (extremely choppy), that would still be 30 full drawing for that 6 second clip.  Add the time to clean, color, import, etc, it is not feasible.    Cluefinders (an edutainment game series) is way more feasible.  They had static backgrounds and simple 2d animation overlaid that would be reused for each scene.  

Also, we only have a month.  You won't have time to learn enough programming in that time.  (also, the game you posted about in your post is not strictly 'edutainment'.  It sounds like an action/turn based games set IN the past, but not with the intent of TEACHING about the past)

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Hmm... My game is intended to be a mixture of "fantasy RPG with a  basis in historical and/or mythological sources" and "slice of Roman life,." and may or may not include the characters I brainstormed in my post. And regarding how I intend to teach about the past, I intend to have all spoken dialogue in the game be subtitled Latin.

Hello, I'm a decent programmer. I can use Godot, Unity .Unreal, Gamemaker etc. 


I currently have no concept for a game but glad to work with you

Cool!  I have never done this, so ... Do you a discord?  I can send art files/discuss plans there

Wish there was a way to private  message on here, but I don't see any way (Im new to the site)

 

https://discord.gg/WsxhzTk

Hmm... If you can use Unreal, I'd love your help making my Roman 3D slice-of-life game (I found some really good assets for that already).

https://discord.gg/WsxhzTk