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Work in progress

A topic by psychopsam created 361 days ago Views: 281 Replies: 35
Viewing posts 1 to 9

I started this so people can post their works in progress on the Spooky Jam2

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So here's my idea. I like the cute characters in Monster House and Grabbed by the Ghoulies. Also the music from the Nightmare section of Pinball Dreams is another inspiration. https://www.youtube.com/watch?v=_lMC-vxcF4c

As the monster you own the house ( think Dungeon Keeper ). At first a lone kid enters looking for the treasure. Using pathfinding the kid will move through the house to collect the treasure then escape. If any loot is taken the level is lost. You have a range of ways to stop this from happening. Scaring, traps, blocks (to delay - lock the door), divert (open a door and offer something better than the treasure to lure them) and attacks. You are corporeal (ghost) for most of the time and move things around, but you can manifest in physical form to do physical attacks only when you have sapped enough fear from the kid. Rinse and repeat for each new level, but the difficultly is introduced by adding more kids at the same time, more treasure to lose (any 1 loss of treasure is a fail) and any kids who survived a previous level gets a +1 against fear next time, making them harder to scare.

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This idea sounds awesome and like a lot of fun to play! Are you already working on this? I would love to help out with the music and sound effects!

Hit me up with a message if you'd like to try a few things. I've listened to the track and I'm sure I can make something like that happen with a modern twist. :)

Hey Mauro - thanks for the offer. Go for it :D I'll try send a playable sequence in the next couple of days.

Great! I'll get started today and send something to you by the weekend. Let me know if you need sound effects, too. I have quite the library and I'm getting better at sound design every day

Okay I'll think about it as I go.

Host

This is a really cool idea! I can't wait to see the finished product!

Hi, we are playing around with a street scene in which kids are trick or treating. As a monster you are not after the candy, but after the kids!. Here's what we've got so far: WIP, you are the monster

Looking nice so far. Great lighting!

Dang, that is some nice 3D art going on there. The crows flying around is a nice touch.

I love the art style you have going on looking at your other videos.

If you need music for this, let me know! I'd be happy to help.

Host

Oh wow, this looks great so far!!

I loved this scene! It feels like a Nightmare Before Christmas kind of vibe

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Another sneak preview of what we got so far:.

Awww they look so cute and cuddly :D Love the lighting and DOF

Here's an update on my game. In this video the npc enters the monsters home looking for treasure. The AI selects the closest next room to search. Once it's been there it doesn't consider it worth entering again and looks for the next closest unvisited room. When it finds the treasure it steals it and heads out. The skulls above it's head are scare points. You need to scare it to avoid losing your treasure. More to come. Youtube -> WIP NPC Actions 1

That was fast! It's looking great, congratz!

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The concept of this sound really fun and the gameplay looks promising already; looking forward to seeing more!

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@Mauro I'll get you a playable demo hopefully by Saturday night my time. Where are you? I'm in West Australia so I think we are ahead of everyone in time. Will it help it I put a mute in there? I'm not sold on the sounds I'm putting in there - they are placeholder for you to do something better :D

I'm in Argentina. I have the music almost finished, it's looking like Saturday night (my time) for me, too. But you are ahead about 12 hours or so, I think. I'm on GMT -3.


If you mute the sounds I can provide everything. Aside from the music I have the basic sounds for footsteps and a pretty good idea of how to make them sound scarier like in an abandoned house or a humid dark castle. I can get the sounds to you by Sunday for different scares. Do you have a list of the scares you have in mind so far? I'll get started with that spider. I think it needs its own footsteps, a sound for the light switch going on and maybe a hiss sound or something like that? You're in Australia, so on spiders you're probably the expert. I saw the biggest spider ever over there!

Host

Oh nice!!!

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Here's a shot of the first scare. It's a promotional shot - you don't normally look at it the game this way, but the spider hides in the corner, and you press the scare button to turn the light on. If the NPC sees it, they pause, shriek and lose a life point. If they have seen it before they make a comment like "I've seen that - that's not scary".

Ok, here's a first draft of the music!

https://soundcloud.com/mauropantinmusic/get-off-my...

A few notes: The balances might be a bit off since this was a quick mix. But the idea is there. At 0:40 there is an arpeggio that is giving me some grief and that I need to figure out, it's incomplete, I'll figure out how to continue that tomorrow, as I run out of time today. And then at the end you'll hear, around 1:20, some ominous strings. This is intended only for when the prize has been taken, to put some pressure on the player.

I decided to call it get off my lawn, since this poor monsters house is getting invaded.

Let me know what you think, I'm eager to hear your notes on this!

Just saw this now. Will have a go with it tonight. I want to give you a version with all the features in it as soon as I can so you can prepare the sounds.

Sounds great! I'll also have a more properly balanced and overall more detailed version of the music tomorrow.

Hey this sounds great and much like an homage to the original. But how do I download it?

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Oh, Sorry about that! Forgot to allow downloads. Should be okay now. Below the track, on soundcloud, you should see a download option.

If not, here's a link as well, I uploaded on my cloud. This also contains a WAV file, which is higher quality.

https://1drv.ms/u/s!AmAIMF8na36Iski1355egJ4pHvzN

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Ok, new update. I have all the parts of the main song for the game figured out and in FMOD. I am uploading this right now and will send it tomorrow morning. The zip file I am uploading also includes all the stems and parts of the song with each of the loops, in case you are not using FMOD.

I also have the spider sounds half-way there. I will finish them tomorrow and send them as well. =)

How are things on your end?

Edit1: Here's the link to the FMOD project with everything I've mentioned. Spider and other sounds coming later tonight.

https://1drv.ms/u/s!AmAIMF8na36Is1aUocYhR3vTnnw1

Edit2: Here's the link to the sound effects. These include

3 versions of footsteps in different speeds
A scream
A door opening and closing (front door of the house, if there is one)
The breath of the kid in 3 different speeds (one for each pace of the footsteps). Maybe everytime he gets scared he breaths faster.
A light switch sound for when the spider is revealed
A sound for the spider which comes courtesy of my frying pan =)

https://1drv.ms/u/s!AmAIMF8na36Is1cRHGJrDctwOm9b

Everybody is welcome to use them, BTW!

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Sorry - was stuck on the AI for days. Here's a web build for everyone to try... it's dead easy to lose - so it's just for testing at the moment.


WEBGL: (Scare not working - not sure why)

WebGL version

MAC: (scare bug - press Esc to quit) EDIT: Scare bug fixed

Mac version (zip compressed)

PC: (scare bug - press Esc to quit) EDIT: Scare bug fixed

PC Version

You play by using the arrow keys to move around the rooms.

Press the Scare button to scare the kids (bugged only on WebGL at the moment) - it times out for a while - and makes a dud sound until enabled again.

If they all escape with treasure you lose.

If any are scared out without treasure you win.

Press the Materialise button to try the FPS mode (mouse and keys) - not fully implemented yet - and press Hide to jump back to top down mode - in the mode you are the ghost - but you can't do anything right now - later you will be able to scream and throw things around to scare them - or get enough scare points and you can become solid and slash them - this is the next step.

@Mauro - will add you sounds in the next build but your music has been added :D

The bugs been fixed - I'll update the previous post when I've uploaded the changes.

PC and Mac version have bug fixed - download again for version where scare button works.

Host

I'm loving all these work in progress updates!!! Hopefully I'll have one of my own to show soon :)

@Mauro Hey - I need a monster roar/growl and swish for when the monster slashes at the player please.

Will do!

https://1drv.ms/u/s!AmAIMF8na36ItAQ5kBnRX3e4i-j1



Here they are!

Awesome thanks.

@Mauro - I managed to get your roar in and the music. I didn't have time to do the footsteps or even implement the doors. Thanks so much for your help :D Got to the Entries page and try it out!