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A jam submission

Ka-BLOOM!View game page

Submitted by deccin — 10 hours, 46 minutes before the deadline
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Ka-BLOOM!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun & Design#23.8003.800
X Factor#24.0004.000
Focus & Theme#33.4003.400
Overall#33.4673.467
Music & Sound#43.4003.400
Graphics & Animation#53.6003.600
Technical#52.6002.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Not in-game but on the game page

How did you implement the focus of the jam, speedrunnable?
Fast Movement Tech, Shortcuts, In Game Timer, Short Gameplay for Multiple Runs

Team Size

Solo (1)

Will you continue work on the game after the jam?

No - only made for the jam

How does your game apply the theme, Nature? (optional)
Forest Nymph, Flower Bombs, and (minimal) story on itch page

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Comments

Submitted

I played it. At the beginning it was a bit difficult to understand what to do, but then everything became clear. The level design is interesting, there is an element of puzzle exploration at the beginning. The progression is tangible. As for the speedruns, there are different paths on replay, and choosing the best one definitely falls under the speedrun category. The graphics are nice, reminiscent of retro games. The nature theme also applies to the game. But I think I would have given it a much higher rating if the game had a way to blow up a factory that emphasized the mechanics of the explosion. It would have been interesting to try to blow up your way faster from almost anywhere. In a game dedicated to explosions, there weren't a lot of explosions in my opinion. In the beginning, I was expecting to blow up the entire factory. Even if it wasn't full destructibility, because it can ruin the variety and overall level design, I would have liked to see more destructible areas in the game. It would have made the game more fun for me.

Submitted

Okay the game has a great concept but only has the basic player controller holding it back, it felt like I was trying to control a car and not like a racing game. Awesome level design and bomb idea tho, a bit wonky to use at times but I think it’s just the player controller messing with the bomb physics