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Fulcrum | Flood escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
X Factor | #6 | 2.846 | 4.500 |
Technical | #9 | 1.897 | 3.000 |
Fun & Design | #10 | 2.214 | 3.500 |
Overall | #11 | 1.897 | 3.000 |
Music & Sound | #15 | 1.265 | 2.000 |
Graphics & Animation | #16 | 1.581 | 2.500 |
Focus & Theme | #16 | 1.581 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How did you implement the focus of the jam, speedrunnable?
Yes, the game has a clear beginning and end. There is also a built-in timer. In addition, the game itself adjusts the player.
Team Size
Solo (1)
Will you continue work on the game after the jam?
Yes - fun side project
How does your game apply the theme, Nature? (optional)
A nature disaster. Flooding
Which diversifiers did you use, if any? (optional)
Theme Revisited
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Comments
The game is definitely quite unpolished: lack of sound, basic graphics, only a single animation, etc. But mechanically, this is probably my favorite in the whole jam. Throwing spears feels great, and it is very satisfying to climb large walls. Also, the puzzle element of trying to find an optimal path is great. With some polish and maybe some more mechanics, this has some incredible potential.
Also, congrats on your first jam! Very enjoyable game overall.
Thank you so much for playing my game and for the review! Yes, I didn't have time to finish the game, and that's noticeable. However, I'll keep working on it and try to finish it in the future.