Play experimentVisit Seven Doorways's game page
How is your game a slow game?
The player experiences a different environment depending on what day of the week they run the game on. Interactivity is minimal, the game encourages the player to forget about goals and objectives, and to simply enjoy the scenery for a while before going on their way. Players can return another day to see more if they wish, but the daily rotating environment gives the feeling of the world always moving without them present.
My goal was to recreate the feeling of following a daily art blog, but as a "game", and to experiment with translating my 2D art style into 3D.
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