I like the mechanic. I think there should be some way for characters to face their phobias over time and have an increasing chance to push past and overcome that fear. Or at least be better able to deal with the outcomes.
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The Abyss of Tormented Minds : A Descent into Madness's itch.io pageResults
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Concise, though I need one thing clarified: On a successful save against a phobia, "your character instantly recovers Sanity Point corresponding to the context." What exactly does "corresponding to the context" mean here?
Also, I assume you can't go below 0 Sanity Points, but even so, starting with 1d4+Wis modifier where seeing corpses costs 2 points on a failed Wis DC 12 roll -- that feels like a recipe for everyone to faint in their first few rooms of a dungeon, lol.
Hello,
The "context" allows the GM to introduce varying scales of stressful or horrifying situations.
Here is an example featuring the phobia "Hemophobia":
- Your character is deeply injured and loses a lot of blood (1 Sanity Point).
- Your character is forced to be part of an ancient blood ritual (3 Sanity Points).
Regarding the number of Sanity Points, it may be necessary to playtest the rules in order to fine-tune the values. Perhaps Sanity Points should scale with the character's level. I hope these explanations help you.
Simple and streamlined! Very easy to apply at the table. Love it.
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