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A jam submission

Bits to BulletsView game page

Submitted by NukedGames — 7 hours, 37 minutes before the deadline
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Bits to Bullets's itch.io page

Results

CriteriaRankScore*Raw Score
Level design#34.3334.333
Gameplay#43.6673.667
Overall rating#63.6673.667
Player feedback#83.0003.000
Graphics#103.3333.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

I enjoyed playing this game! I liked the reload animation for the shooter and the enemy progress bar. You really captured the small details well and it made this game stick out. The brown checkerboard for the background and gun handle made the gun blend into the background a bit but I acknowledge that you added the black and white checkerboard design to the barrel to distinguish it. When playing, I initially missed the health on the top left of the screen and focused on gameplay and the other stats in the bottom right. I really liked the green progress bar and I'm glad I got to replay the game knowing it was there. Nice work overall! 

Submitted

Ui, shooting, reloading, animations are all well done. I found the difficulty spike quite a big deal, as I struggled and could not complete level two. The Ui is all very informative. I also found a bug that when you die and restart, time.TimeScale is not set back to 1 until you pause and unpause. Just thought that was worth mentioning.

I had a lot of fun playing this game. The number of enemies as you progress increases, making it just the right amount of difficulty. The reload animation on the gun was also really well done and noticed that the enemies also reloaded! The small detail of the capture text changing as you are capturing the point was another interesting feature that I noticed and enjoyed seeing. I do wish that the gun was a different color to separate it from the checkerboard environment. I think you have the start of something pretty cool though! Nice job! 

Submitted

The bits of Bullets game were cool and unique concepts. What I liked was the real animation for the weapon was done nicely another thing that you did well on was the zone captured and how was your objective for the levels was good. What could be improved one thing was when you did or tried and restart the button did not work to replay the level. Lastly, I think if you added some effects that the player was damaged would be nice to add to the player feedback for the game. Other than that solid job on the game.

Submitted

This is the best game I've tested yet! But I have a few suggestions:

  1. Screenshots: Why didn’t you include screenshots in your project? It makes your game feel tucked away behind others. Adding some screenshots would attract more players and showcase your game better.
  2. Movement and Aiming: The movement is excellent—neither too fast nor too slow. I also love the centered aiming down sights. Keeping it centered instead of off to the side was a great choice!
  3. Zones: My biggest complaint is with the zones. They slow down the pace of the game too much; it takes too long to capture them, and they are spaced too far apart. Consider making them closer and quicker to capture to keep the gameplay more fluid.
  4. Projectiles: I would lock the Y-axis of the rigid body so projectiles don't fall down. I found myself aiming up to hit the enemies.
  5. Player Feedback: Adding more player feedback would enhance the experience. For instance, a camera shake or a red overlay to indicate danger would make the player feel more engaged.

Overall, this is great work! I wish you had added some screenshots so more people could see this. Keep it up!

Submitted

Super fun! I like the control capture mixed with horde shooter vibes. No major complaints from me, just wish there was sound for the final cherry on top.