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Apple Run! By Carley Windley's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall rating | #2 | 4.000 | 4.000 |
Gameplay | #3 | 4.000 | 4.000 |
Player feedback | #3 | 4.500 | 4.500 |
Graphics | #8 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
its a cool pretty simple concept but when I lose and hit reset it just keeps detecting the same apple hitting the water and I lose again and again I cant restart.
The game was fun but veeery difficult due to the slow movement of the player and how far away the apples spawned sometimes. I unfortunately was unable to run faster than the apples despite what was said in the instructions.
The game is quite fun and has a cool concept I wished the player moved faster by default or the apples where forced to fall within range of the player. The restart also doesn't reset the game before reloading so you are in a loop until you refresh the page.
Despite the simple graphics, I really enjoy how the game looks! The simple design and nice to look at colors give it a nice vibe. The differing speed movement is a cool touch and adds to the game feel. I feel like it would've been cool to had a stamina bar to manage sprinting rather than just holding it the whole time. The big bunch of apples behind you does get troublesome if some apples make it to far to the water, good difficulty! Only downside is whenever you win/lose the page doesn't refresh properly.
The up hill and down hill speed adjustment is a cool addition to this kind of game, and the music is really nice. However, I do think the player's speed and the fact that your apples can't hit water either does make the game a bit hard. Other than that, I enjoyed it, nice game!
The game was very fun to play, I enjoyed it. I really like the music and the sound effects that you used it really matches the games art style. There is only one problem I found and its with the win or lose alert loop that forces the player to refresh the page to play again. I also wish the shift speed was the base speed for the player because the base speed seems really slow and I did not use it when I was playing (I did try for the no sprint challenge and it was really difficult). The game was really fun to play and all of the gameplay and art aspects of the game fit together nicely.
The sound effect are incredibly loud and hurt my ears. the game is incredibly simple but it is still a enjoyable little time waster.
When I end the game (win or lose) the page gets stuck on an infinite loop of alerts. The game seems unwinnable without holding shift, and without a stamina or limiter it makes me wonder why it isn't the default speed. I like the clouds, fun game!