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A jam submission

Report 46View game page

reported 10/23/2001
Submitted by ethanation โ€” 1 minute, 53 seconds before the deadline
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Play Report

Report 46's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#1302.6463.500
Horror#1332.0792.750
Story#1451.5122.000
Sound Design#1462.0792.750
Enjoyment (Best Game)#2021.1341.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Very good, tense aesthetic and a very unique control method too. I found it a little difficult to progress, the Spacebar wasn't working to activate the interaction. Could be an issue on my end.

Submitted(+1)

For the first 2 rooms I don't know if it was the lighting but it was really hard to figure out what was happening or what anything was. Managed to fumble my way through most of that and the rest of the game. I really like the idea of moving the camera across the room to solve puzzles but the gameplay was a bit confusing like certain times I would enter a door and it would take me back a room and I'd solve that room again and when I came back and entered it would proceed to the next room.

Developer(+1)

Thanks for the feedback! I do agree that the lighting and filters made it hard to understand what was happening, and that is a real problem (bigger than any bug the game has). Like any triple A gaming studio, my reaction was "I'll fix it later," which was a pretty stupid idea. I do want to improve on this when I make a post-jam version, because i, as well, like the general concept.

Submitted

Looking forward to it!

Submitted(+1)

I tried to play through it but i think it's bugged :( cannot get through the second room. The paper says 2015, i try to enter that on the keypad but it doesn't seem to register. Sometimes it beeps in the middle of me entering the combination, sometimes it gets stuck and i have to restart the game

Developer

Yo now that i have multiples of these comments, i now understand how poorly i designed these first two rooms. it is actually a bug, but also a design oversight. there's a piece of paper in the floor of the first level, and what you have to do is interact with it (here's the bug: it won't tell you you can interact with it. you can) That's the code for the level two keypad. The original point of the puzzle was to introduce the concept of players going in-between rooms. But due to lack of feedback and this bug, that isn't something well conveyed to the player. sorry about that. thank you for the feedback

Submitted

Yo, the concept is good, the graphix and overall feels is great imo

Submitted(+1)

I really like the aesthetic of this game, but unfortunately, I can't get past the first room. I keep on pressing space when the [AVAILIBLE SHOT] prompt is on screen, but nothing is happening.

Developer (1 edit) (+1)

if you're trying to open the door, the lever has to be switched on before the door opens. I know there are quite a lot of filters that make these hard to see, and that is totally my bad. it might also depend on which version you are playing, because the mac and linux versions are untested due to my lack of mac or linux computers

Submitted(+1)

Hello! I loaded up your game and I've got to say I'm reallly impressed by the atmosphere of it. I also quite like the way you move. But I have a major issue and that is that I can't get past the second room, where you have to type in the digets. Maybe I am just to stupid to understand it, but when I have typed in three digets it says a beep. I figure I have to type in the number on the table... Yeah, I just can't get it to work. Mind explaining what I'm doing wrong?

Developer(+1)

you're not stupid, but the design of the first two rooms are not good. well, the design isn't good for any of the levels, really. there is a code in the first room on the floor (and this is a bug: it doesn't prompt you to interact with it). that is the code for the first keypad

Submitted(+1)

I will try to play your game again with that knowlegde later, if I remember!