Play game
Vegetti's head's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
Leave a comment
Log in with itch.io to leave a comment.


Comments
The game idea is very good. The play physics need to be adjusted. The ball got stuck between 2 of the platforms.
That's the challenge. Don't let the ball fall! Thank you for the advice tho.
The game idea is very good. The play physics need to be adjusted. The ball got stuck between 2 of the platforms.
The art style is so cool and the gameplay actually really fun, love it :) Good job
Really fun game, I loved the artstyle. Just tought that the controls are a bit weak.
I'ts sad that I can't change this... for now...
Artstyle is great but the player movement does feel a bit heavy, great game though! :)
Oh, I foud Why! I have a clamp() command in the game that is NOT clamping the velocity of the player. Oh I hate clamps!
I kept getting a score of 1 because the ball was very hard to control at first. Although on my 3rd playthrough, I managed to figure the game out where I got a score of 41.
Anyway, the player playing as the rolling ball in 2D platformer trying to keep the soccer ball on the platform while not falling off yourself is a neat layer of challenge for the player.
There are also "broken" platforms which do work and are amazing to keep the player engaged on getting the ball and yourself in a safe platform.
The art is very good for a basic game, nice work.
I would make a small recommendation of the one button that I felt was problematic. The animated play button in the main menu, I would reduce its scale for x and y at the same value because the play button is large enough that it could have been offscreen.
Don't worry, I've been known by other people that I have a great understanding of UI design and place UI elements somewhere where I know the player will very likely look at. And while that play button wasn't badly placed or designed, the scale and the watery-text animation threw me off just a bit.
The try again button was much better in terms of scale and design.
Thank you! The problem is that i'm using Godot to make the player, with the RigidBody2D. And realistic =! precise. Next time I'll see how I can change It
I liked visual style of the game, but the controls are just not unresponsive and "heavy"
Thank you for the advice! next time, I'll do better.