Great game my only issue was that the window was not resizable. Otherwise amazing game probaly the best one I have rated!
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Avoider's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #20 | 3.462 | 3.462 |
Overall | #27 | 3.279 | 3.279 |
Aesthetics | #38 | 3.385 | 3.385 |
Sound | #42 | 2.962 | 2.962 |
Theme | #55 | 3.308 | 3.308 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice game! Mechanics simple and understandable, but during gameplay, as QA I has found, several minor bugs. I can tell you about them, if you interested in it : )
Overall game is good)
By the way, please, check out my game and rate it, from recent update you can play this game in browser and I need to test this feature :) Thanks!
Nice to hear that : D
So there's some that I found, in most of them it's just "Tippfehler", but in International QA community it's still bugs)
1:
Bug: Typo in page "About"
Expecting result: "...hope you have a great day :)"
Actual result: "... hope you habe a greate day :)"
2:
Bug: Typo in page "Stats"
Expecting result: "Avoided enemies"
Actual result: "Avoided enemys"
3:
Bug: upgrade button hides under panel almost fully,
Expecting result: button is fully visible
Actual result: more than half of button is hidden under the panel
And one more, honestly not bug but issue:
On 100% size of page, game looks like:
For comfort playing you need no zoom out to 50%
It's issued by expexted screen resolution in project settings on itch.io:
For correct displaying of game, I'd recommend set this parameter from "1080X1920" to "800X1280" for example.
Game quality stays, but resolution will be more comfortable to play: )
At this moment, that's all that I had to say)
Have a nice day)
Very neat and well made game with the whole money and upgrade system. I just noticed that when buying the pointing upgrade the level does not go up it stays at 0 it might be just a visual bug. Fun game overall.
Fun gameplay, but on mobile I can’t enter my name in any of the name fields for the scoreboard. I can definitely see myself playing your game on mobile.
Pretty fun game. I think the menu transitions are super cool. I had to stop playing because when I upgraded my jump skill it seemed like it increased the stamina used when jumping rather than decreasing it. I got to a point where 1 jump would use up half of my stamina and I did not survive long.
This is almost a complete game for release with a bit more time of polishing. With the enemy balls an audio cue may be nice to give additional feedback for when they are going move. An indicator for where the enemy ball will spawn so players can anticipate and adjust accordingly.
Overall this is already a great game. Good job.
Thanks for playing my game and for the feedback.
I ran out off time to add more updates and so.
I plan on finishing the game and publishing it for Android with 10 - 20 Upgrades and skins you can unlock by playing.
I'll add more sounds to the enemy's for when they load there charge.
Thanks for playing:D
The game feels great to play, bcz of the portrait screen it's hard to see on PC, maybe add a sound cue for when the red balls charge.
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