Play game
Dreamscape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #29 | 3.077 | 3.857 |
Theme | #50 | 2.621 | 3.286 |
Overall | #56 | 2.422 | 3.036 |
Aesthetics | #61 | 2.165 | 2.714 |
Gameplay | #67 | 1.823 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Great music. Unfortunately, I wasn't able to get much gameplay out of it since the movement was so choppy and the air control was so fast. There were many different systems, too many. Sometimes it is better to focus on fewer systems and execute better. Less is more.
I can tell a lot of work went into this game so take my criticisms with a grain of salt. Thanks.
I like the idea of warping through doors that are suspended in midair. It kinda reminds me of the Twilight Zone actually. As others have said, the air speed is too fast, but it does turn the game into more of a precision platformer, and I did have fun playing it, which is the most important thing. Good job :).
Great game, love the graphics. Can you please play my game.
Very interesting concept. I really liked the music as well.
The movement when you are mid-air is way too fast. This makes getting to the doors you really want extremely hard. It is actually a really simple game that became way too hard by this. Art is quite simple and the theme is well-executed, but this small issue in gameplay compromises all the rest.
Maybe it's an issue with the physics that I cannot see because of the limitations of my own hardware. I'm really sorry that your experience was ruined by that little detail. But thanks for the comment!
Makes sense, since I ran it on a quite high-end PC. But don't worry, it was an interesting play.
Good soundtrack.
I can barely move camera even after increasing mouse sensivity to maximum, in the other hand move sensivity in air is super high, one press of "W" makes me fly into wall.
I failed to understand what is the objective of the game.
I don't know why you get that problem with the camera, but the aerial control is something we are working on. Thanks for the feedback!