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Sam-Sam's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1 | 5.000 | 5.000 |
| Audio | #1 | 4.500 | 4.500 |
| Art Direction (Asset Usage) | #1 | 4.500 | 4.500 |
| Fun/Game Design | #2 | 3.000 | 3.000 |
| Cohesion | #2 | 3.500 | 3.500 |
| Overall | #2 | 4.100 | 4.100 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What’s the core concept of your game?
Buy things from the ghost and sell them to the cheeseburger.
How did you interpret or repurpose the shared asset pack?
Mostly used them as intended. A few shapes I just couldn't tell, so I made up something silly.
What are the main mechanics or systems your game uses?
Walk and jump. Collect coins and trade them to the peddlar.
Did you apply any additional self-imposed constraints or creative rules?
I used all of the provided graphics and didn't add a single pixel*, except coloring the white spaces. (* Actually I changed two transparent pixels that were probably an accident)
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Comments
Solid game.
Definitely some creative interpretations (the dog & ghost-blob-thingy). I liked the $ bills as bricks.
For my keyboard, neither of the interact keys (comma or x) let me buy stuff from the ghost like the description says you can(I also tried the computer, same thing.). The platforming side of things were great though.
Sorry, I didn’t explain this in the instructions: It’s Up to interact with the ghost. (and the computer is entirely decorative).
Very cool interpretations of the assets using color. It was fun trying out different items to get the perfect score, though I was a bit disappointed by how few of them actually did anything. The map definitely could have been expanded to show off more functions. Hitboxes were a bit jank, too. Still, I had a good time with this. Well done.