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Localized Blueshifting's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.200 | 4.200 |
| Audio | #1 | 4.500 | 4.500 |
| Cohesion | #1 | 4.000 | 4.000 |
| Art Direction (Asset Usage) | #1 | 4.500 | 4.500 |
| Fun/Game Design | #1 | 4.000 | 4.000 |
| Creativity | #2 | 4.000 | 4.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What’s the core concept of your game?
Manage a bar by serving drinks and chatting with patrons. There might be an alien.
How did you interpret or repurpose the shared asset pack?
Visuals were arranged and recoloured to facilitate gameplay mechanics.
What are the main mechanics or systems your game uses?
Using the mouse, the player can click to mix drinks or navigate dialogue. Drink orders are random colours, and the player must mix three coloured RGB drinks to match. In conversation, the player must choose their responses, either gaining the patron's affection or lowering their patience.
Did you apply any additional self-imposed constraints or creative rules?
Not really. It was hard as-is!
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Comments
I really liked this game!
The mechanics were inventive, the dialogue was fun/engaging, and the multiple endings added a fun way to replay the game. I honestly think that this could turn into something amazing post-jam!
My only issue was the viewport size, but that was easily solved by playing on mobile.
Pretty nice!
I really enjoyed the color-mixing bit. And the music is great, really ties the thing together.
There’s a problem with the viewport size; I could only manage to play sensibly by requestFullscreen’ing the iframe. You should set the proper dimensions in the Edit Game page.
I had the same issue. My solution was to play it on mobile.