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A jam entry

Minotaur par memoria vetustaView game page »

Submitted by Memoria Vetusta with 3 hours, 46 minutes before the deadline

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CriteriaRankScore*Raw Score
Inventiveness / Inventivité#212.8583.500
Gameplay / Systèmes de jeu#282.0412.500
Overall / Note globale#331.9392.375
Storytelling & Writing / Écriture et narration#370.8161.000
Aesthetics & Mood / Esthétique et ambiance#371.3271.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.


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It's interesting how you can transfer the experience from the 1st hero to the next as a sense of progression. Sadly, there seems to be quite a few issues with this game. The worst one (for me), is the fact that the button to bring up the menu hardly even works, and even when I'm in the menu, there are times that the buttons to "accept" or "cancel" don't work, although the arrow keys still work. No idea what's causing this problem as I have a few VXA games on my computer and they work fine. Sadly, this was pretty game-breaking for me.

Bugs that I noticed:

  • The player appears somewhere else first before teleporting to the beginning of the labyrinth map.
  • When the 1st hero is defeated, his sprite changes to a different "down" sprite than his own.
  • When the 2nd hero is in the labyrinth, there is a monument that transfers the experience of the 1st hero to him, but even though it disappears after using, the player can still activate the event and gain infinite experience.

j'ai quand même réussi a me bloqué en 10 secondes (impossible de ressortie de là pas de télé-porteur sur l’échelle

l'idée est bonne sinon