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Stardust's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fan Favorite | #67 | 2.667 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Kind of broken. Passability issues all over, layering issues as well.
If you try to climb back up, you end up outside the map.
Basically every enemy after the slime can be skipped. I ended up finishing the game with some weird person I never met talking about deer and then about how she was some important person and how we saved her from wolves. Never happened, we walked through the wolves. Didn't want to bother them since they seemed so happy together.
You can softlock at the slime depending on where you beat the slime. There are two spots that softlock. You want to add an extra page there so that the slime can disappear first.
Battles felt very unbalanced and I couldn't really see any way to heal aside from leveling.
You have one two person bed in the house, but three people? And one person is sick?
Game looks very good, although I found the dialogue a bit lacking and the combat frustrating. In any case I made a first impression video if you want to see my experience: https://youtu.be/UzqGtB_Atdk?t=4200
Beautiful mapping and lightning, and love the music choice selection. decent plot to get the player engaged with the story, where everyone seems to be sick, and not knowing what is the cause, I believe that's very fitting for a quest game. Battles on the other hand were unbalanced and felt lucked based if the enemies didn't do the double attacks!!! every enemy had the same moves and same playstyles. the lack of animations even casting star fire made the battle look so bland and rushed. Wouldve added pizzazz to the already frustrating combat. also there's an INFINITE gold glitch in the game.
Hi! I like your videos.
Thanks for the honest, good and factual review of my first game. I’m very sorry that you were so upset about the battles. Above all, the explanation is missing that most enemy groups look the same, but for example, some have strong armor and do little damage while others are "glass cannons".
In the case of the mushrooms, for example, it is easier to fire the two rear casters away than to attack the front mushroom. Until this "tank shroom", which has more HP like the others, dies the damage dealers have already knocked you out of the socks. Well, that was the plan and I'm still working on the fine-tuning and some in-game battle tutorials.
There will definitely be an update with better balance, tutorials, more quests, more content, bug fixes, and... pizza. =)
It will take a while, but it would be cool if you could play and watch the new version of the game.
Hello!
I really liked the visual part of the game and the atmosphere. You did your best. Perhaps you should have made the game a little lighter, and it would have been absolutely wonderful. But this is a matter of taste:)
The disadvantages include the high difficult of the battles, which, unfortunately, also forced me to interrupt the game. Perhaps, if I have the mood, I will try to complete it :)
And also, I think that all the replicas should have been made from the bottom or from the top of the screen. But not at the same time from above and below. It's hard to switch attention, at least for me. Perhaps this does not cause any inconvenience to someone.
In any case, I see that you have put a lot of effort into your game, and in general I have pleasant impressions about it!
Hi Wetterkatze,
gratulation zum erstem Game. Also rein optisch macht dein Game schonmal einen guten Eindruck. Die Maps sehen gut aus und zusammen mit den vielen Tieren wirken die auch relativ lebendig mit Liebe zum Detail^^.
Leider gibts da eine Bugs. Einer war sogar gamebreaking. Wenn du nach der ersten Konversation versuchst mit Tinus zu reden friert das Spiel ein und du bist gezwungen das Spiel neu starten. Der Rest waren nur Kleinigkeiten beim Mapping. Eventuell willst du sowas wie "region restriction" benutzen, dann hast du mehr Kontrolle darüber, wo der Spieler alles hinlaufen kann.
Auch konnte ich dein Spiel leider nicht durchspielen, weil die Kämpfe viel zu schwer sind. Nach 8 game overn hab ichs dann aufgeben. Es sind einfach zuviele Gegner und es kommt viel zu viel Schaden rein. Selbst wenn man Neela als Versteinerungsbot abstellt, ist das Spiel nicht zu schlagen, ohne Vorwissen was gefokust werden muss. Zugegeben rund 90% aller Spiele die ich hier getestet habe sind zu schwer. Du bist also in guter Gesellschaft ^^
Am Balancing musste noch pfeilen, der Rest ist aber schon sehr viel versprechend.
Hi Miha,
vielen lieben Dank für die freundliche und sachliche Kritik. Ich nehme sie mir zu Herzen.