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Norvus Academy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fan Favorite | #37 | 3.500 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A fun teaching sim game that took me a little bit to get the hang of. I wish there were some more guidance on what to do and how to view stats of students, etc.
Suggestion: Give some more tutorials for how to do certain mechanics! And also, maybe have a period each day that you can hang out with students for less affection, so that you're still feeling like you're accomplishing something more than once a week.
Cool title screen, the music seems a bit repetitive though. I really enjoy the character sprites. They're fantastic. Except for maybe the principal, his head never seems to move.
I'm not sure what the idea of this game is, I guess you play as a teacher. The students seem to have unique personalities and are written decently.
This game is soo weird. It goes through day phases and during the lunchtime phase the teacher(you) gets to "personally feed" the students, but not all of them, just five of the seven students... Like... what?
You get to teach several subjects and get books to use to improve your own skills in those subjects, which is fine but you get nothing to improve your art skills? Why not?
The music is soo repetitive in most of the game. It's like the same four bars over and over and over. I just want to turn my sound off.
The rice graphic looks like a pile of white powder. Am I giving these kids drugs at lunch time? I am so confused right now what is even happening in this game...
Some of the cutscenes are pretty funny like when a kid literally jumps through a wall to escape.
If you're going to use the Visustella walking lean plugin, please change the default values. They're exaggerated to show what the plugin does. They EXPECT you to change the settings in a released game. It looks like the main character is in a perpetual state of falling forward.
It's really weird that the teacher(you) get to "spend time <3" with the students after school. Why is there a heart emoji/icon attached to it?
Overall, the writing is good and there are quite a few funny moments, but there are also a few questionable things about this game. I can appreciate what it's trying to do, but it comes off really odd in some areas. I think the maps and art are the strongest selling point for this game, but they hold the least amount of weight when it comes to all aspects. Some of the scenes are funny with decent writing and that's a big plus. Good job submitting a project to the game jam, I hope the whole experience brought you some personal level ups. :)
Please see Teal's play-through video, as well as her review of the game in the video description:
May have potential, but plenty of issues.
You can keep lecturing with no stamina (you stop at 1 stamina).
Two characters seem bugged. Lyra and the bread eater. They require 120 of their subject at rank 1 affection and if you do get 120 or even 140, it still says you need 120 of that subject.
If you get the extra day, you end up with a black screen.
The daily events just repeat, so a few characters have easier affection gain and this never changes.
Cram just seems kind of worthless.
Game hit a progression block on the second month's final test. Nothing popped up and I was just left unable to move, only turn. I suspect you forgot to clean up the events so that they reactivate.
The food part just kind of got annoying after a while so I ended up just skipping it for the most part unless I needed to raise affection.
You never get int or adv quiz cards and the review modules don't seem to show up anywhere (unless they are for Cram, which seemed useless with costing 100 stamina for a single student), so no idea what those do.
Not even sure what buying books is for really or how it affects the game since the events just don't even proc.
Also, the introduction was pretty long. I feel like this would have almost been better if you had done it princess maker style with a schedule instead.
Ok, so, I like this idea. In theory. I have to say, I was hooked at the start and the early game was pretty good. The worst class in the Norvux Academy has a new teacher, Mr. Sensei (the "very clever" name I gave the player character) and while the game doesn't really seem to have a specific goal, I was ready to transform a class of rejects into the schools pride and joy.
However, that all fell apart a few days after a few days when I discovered that nothing really seems to matter that much and the only option that seemed to somewhat work was pick two favorite subjects and keep repeating lectures over and over. The game also doesn't have a very good tutorial, you know what you CAN do, but you don't know what you SHOULD be doing and when.
The normal day starts in Homeroom, where you can talk to students and get some bonus Affection score with the students by talking to them and selecting the right answers. This is a nice idea, however, their dialogue stays the same with each day.
Leo always wants to know who owns that sports car in the parking lot, despite Mr. Sensei telling him that it's his literally every day. That boy really has a terrible long-term memory. But he's not the only one. Each day, some other student asks Mr. Sensei if he likes fishing. Each day, the student with crutches panics because he tripped over the principal (at this point, he HAS to be doing it on purpose). It gets old pretty fast, yet you still do it because you can raise your Affection levels with the characters that way. It might have been better to take out the relationship points from talking to the characters in the homeroom from the game jam version atleast. You could atleast ignore it then.
So, as I said, when you actually start a class, you can either give the students a Lecture in one subject, which somewhat increases their skill in that subject, you can give them a test, which if they succeed gives you some faculty XP per successful student. You can also Cram to temporarily boost one students skill in one subject (everyone else is apparently exiled from the classroom while the cramming sessions goes on). It might be better to have the Cram action affect everyone, it seems like something you should do before you give the students a test.
The problem is, you basically have to do lectures for weeks before the students have even a chance to pass the lowest difficulty quiz and that's even when you focus on two subjects. And despite being within the required skill levels for the easiest test level, all of them but one still fail, resulting in negligible XP.
Then there's Lunch, where you can buy food to give to students to recharge their energy and get some Affection points with them. Basically, you see who's the lowest at energy and affection and buy them food.
Afterwards, it's just a constant lecture after lecture while buying food to students. Each day, it was Math and Language, always. Yet after 2 weeks of that, they still failed both tests when I tried them. When I tried the Language, only one passed the test, despite it having a 20-60 skill rate required for success and all of them being well over 20 in skill, with Leo being over 60. When I tried Math, everyone failed. They all had well over 20 Math skill. Proxima had around 70, but she failed, because she filled the test with joke answers, despite having 100 Affection with Mr. Sensei. Maybe she needs a higher Affection Level to stop doing that, I don't know, but I figured that she'd actually try to do good in the one subject she presumably cares about.
This game could really use a tutorial that tells you what to do and maybe even more complexity. The goal is also unclear. I assume that it's to transform Mr. Sensei's class from the worst class of Norvux Academy to the elite of the school, but the game doesn't really say that. Or maybe you are just supposed to make sure they pass the final exams. But then there's that Cram action, that only affects 1 student. Maybe it's to help someone who falls behind, but it doesn't help much. Am I supposed to also have one favorite student who knows everything so that he/she can compete with and maybe even supplant the Student Council President later on? Everyone seems to hate her. Or am I supposed to get to the max Faculty Level?
I've restarted this game a few times, trying different things, and still I don't feel like I'm making any progress. These kids are just doomed to be dumb for the rest of their lives. Maybe Mr. Sensei is just a terrible teacher. Or maybe it's the student's fault.
Mr. Sensei really gives his all to these kids. He spends literally all of his salary on books to study so that he can teach them new things. He also buys them food every day, because they don't have money to buy their own apparently. He hangs out with them at weekends, even though he surely has better things to do, like grade tests, essays and prepare lectures. He puts up with their terrible memory and being asked the same questions every day.
He eventually had to sell his sweet sports car, subsists on a diet of bread and water and sleeps in his office because he couldn't afford this months rent. Yet those damn brats still don't appreciate what he's doing for them and keep failing or not even trying.
Maybe this story is actually supposed to be a clever commentary on the school system, I don't know. It's certainly a tragic tale :D
Thanks for giving the game a try. :D I'm definitely seeing how the lack of a clear goal and lack of direction is negatively affecting the experience of the game. The quiz mechanic has also been really problematic during the first few beta tests, I will probably change how that works entirely. I'm with you 100% on making better mechanics adding more complexity and clearer tutorials. To be honest, I mostly just wanted people to experience the character's weekend events. Perhaps I should try to do a better job at directing the players towards that.
The homeroom dialogue something planned to vary everyday, unfortunately I wasn't able to add all that dialogue in time before the deadline and I was stuck with the Day 1 dialogue repeating over and over, so that was basically what you were seeing.
Although, after you pointed it out, the thought of Rigel tripping over the principal every single day is fricking hilarious XD
I absolutely loved your commentary near the end though. On my end, there's definitely a lot to learn from tragic tales of Mr. Sensei XD.
Super appreciated the feedback, Thank you Beregon :)
I agree. In retrospect, I am starting to see that my game is missing certain important elements in a gameplay loop. My aim for simplicity seems to have overlooked a proper end goal and it breeds boredom pretty quickly. I originally planned it to have some education quiz mechanics but refrained from doing so because a simple slip up would end up breaking rule #18 and I was too afraid of risking that. After the contest, I have plans of revamping the mechanics to something more fun to play, maybe even take inspiration from other "simulator" games.
That said, I wanna say thanks for the feedback. :)
I'm looking forward to make big changes after the contest is over.
I love this game ❤️❤️❤️