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A jam submission

Axol's QuestView game page

An axolotl hero gets in over his head!
Submitted by CartMart (@m_carterish632) — 3 hours, 46 minutes before the deadline
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Axol's Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#124.0825.000
Gameplay#323.6744.500
Overall#423.7764.625
Presentation#524.0825.000
Engagement#843.2664.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Developer(+1)

We now have a Steam Page and will be releasing a new and improved version of the game on Friday, October 3rd! Axol's Quest on Steam

(+5)

This is an RPG materpice!

It teaches you how to play an RPG in case it´s your first time playing one, it doesn´t use rpg maker assets and all the sprites are original

The animations are very fluid, the characters are very endearing, the story is simple but very good and you don´t expect the plot twist at the end 

You can see this is made with love, very very good game

(+3)

i liked the game good art good game but cant get over bridges sometimes 👍

Submitted(+6)

During my first play session, I found it surprising how quickly I came to regard the game as a complete release rather than a jam entry. The visuals, narrative, and gameplay systems are as fleshed out as I would expect in a full release. The charming yet foreboding undertones gave the game an Undertale-like appeal, which paired well with the cartoony visuals.

The amount of variety in the visuals is extremely impressive for jam entry as well! The character portraits adopting different poses depending on their attack or status was an excellent touch! I especially liked Brando's knocked out sprite.

Some issues are unfortunately persistent, however. The earlier game areas are loaded with explorable areas which began to feel like they were detracting rather than adding. It became difficult to progress in the plot at times since it was difficult to know if an area would lead to progress or another item pickup. The added exploration is a positive overall, but I feel it could have been curtailed somewhat in order to sustain a brisker pace.

One major frustration I had was the crab rave attack's sudden and harsh visuals. I understand that they're meant to overwhelming, but I was genuinely concerned that the game might require a photosensitivity warning after shielding my eyes from it for the third time (I don't suffer from epilepsy as far as I know. It just made my eyes hurt).

Apart from those negatives, this game has enough charm and depth that I'd genuinely expect to find it as a complete, paid for release. If the exploration aspects could be reeled in somewhat and the visuals could be better tested to prevent instances of eye strain, I think the game could be even better! Excellent overall!

(+6)

Just completed this game in an entire day! Its a great short (around 4 hour) RPG! For this thing being in a game jam it has a lot more than I was expecting! 

Here are my positives!

  • The art style is great! Especially the character designs, some of them have very cool and interesting ideas that ive never seen before, (talking specifically about the bird and the crab [trying not to spoil it] )  
  • And the battle backgrounds look professionally made, my favorite one being the lava section battle background.
  • The battle balancing is also really good! In most rpgs the fights are easy and the hard ones require grinding to get ahead. But with this one even the early battles are difficult, the first boss was surprisingly hard and the late game enemy's are no joke either despite your level.  I actually had to think and strategize what i was gonna do in order to win, I couldn't brute force my way through this one. 
  • And then there's the story, that felt both goofy, sad, and heartwarming at times. I think the character designs had a lot to do with that but i still felt a connection, especially at the end. 

However there is some problems I have with the game.

  • The World layout (especially in the first section) is confusing and boring. Every thing seems all over the place with your only incentive to explore is battle items and even trying to collect those feels like a hassle.  The entire thing feels like one complicated maze. LATER ON IT DOES EASE UP.  but the first area is a real mess. Like there are these geysers that move you around with split paths but instead of letting you jump form geyser to geyser, it instead forces you to return to the start of the geysers trail. (this probably makes more sense if you play it) 
  • Backtracking is another issue, there are certain items that make you back track to the town and because of the maze like layout it annoying having to travel all the way back just to find out your missing another item and have to go back from when you came get it and then return again to town. A quick travel to the town couldve fixed this issue.
  • Then theres the final boss which is decently challenging but if you have the final team attack he basically dies instantly that ruins the fight (for me atleast).
  • Then theres the random orb puzzle, which comes out of nowhere and the solution is in another room with no indication of it being connected. I wouldve worked if the reward was some special item, making it less important but still feeling satisfying if you solved it, but since its required to progress the story your just left confused as to why.
  • And finally the story which despite my overall praise of it, has some serious pacing and structural problems . The characters are really tropey and there is so much world building that is just told to you with a quick line of dialogue, I wish that theses things couldve been introduced slowley. Like for example once the opening happens your just given a new party member and they say something like "WE NEED TO SAVE THE WORLD LETS GO" i just wish we couldve gotten a smother introduction to this new party member  and that we got to know these characters more. (i know this is due to the time limit but its still sad to see something with potential get squandered like this) 
  • I also would've like a custom end screen but i get it time constraints.

Over all this is a great little RPG that has heart and great ideas and more potential that i think even the developers know... If your bored and have some time to kill this is definitely  a good way to do so.

Submitted (1 edit) (+6)

Alright. Alright alright alright alright alright alright alright.

This is no exaggeration to say.  But SWEET MOTHER OF BARNACLES AND TARTAR SAUCE, WAS THIS MADE IN A MONTH?!!! Holy tsunami captain this game. This game... This game.......... This game should be a commercial game. This isn't meant to be a product for a game jam entry. The scope is FAR FAAAARRRRRR too large. This is a 4+ hour non-human JRPG holy macaroni. (Technically this could be reduced to a 2.5-3 hours if you don't get sidetracked/grind (or if you're searching for the currency for unlocking team attacks) like me but regardless this game is still very very long.)

You actually bamboozled me with this entry. The screenshots, descriptions and everything from the page actually LIED to you.

Genuinely, from the bottom of my heart, thank you very much for making this game. This game is, in my personal tastes and opinion, one of the greatest RPG Maker games I have played. And this is no exaggeration to say because I rarely say this to any game. This is my favourite game in all the entries I have played including games outside of the jam.

That being said, this game isn't a perfect 10/10. But honestly I only give 9+/10 to only the greatest of RPG Maker games that I cherish with all my heart. And I gave this a 9.2/10. My highest rpg maker game I've played and ranked in my lifetime is 8.8-9.1 at best. So take this with the biggest badge of honor you will receive because I am granting you the greatest kudos I can give you. Let me give you a full checklist as to why I grant this honor to this game first before I describe the critical parts of this game that could be problems.

  • You fulfilled my tastes and interests with the characters being non-humans for the most part, since this is mostly an animal-centric game.
  • Top notch animation for all the characters, enemies or otherwise.
  • High quality sprite work from start to end.
  • The character designs. They're up my alley even more so than ever before.
  • The plot twists in this game, which I will not spoil for the benefit of players to play for themselves.
  • The characters are endearing enough for me to not lose attention span for more than 1 hour.
  • Genuinely funny, dramatic, sad, happy, tense moments that made me emotional through the entire journey.
  • You have characters that don't fit the mold of stereotypes and managed to make them into genuine fleshed out characters in the moments they are around.
  • Didn't completely rely on the meta or lean too heavily into the horror genre to wow me.
  • The soundtrack. The freaking. soundtrack.
  • The map design actually looks like there's a decent amount of effort made into it.
  • Puzzles that aren't too difficult in some (there is one exception which I will get to in the critical points later) and most of them don't require high IQ critical thinking to get around.
  • The battles (if you actually follow through the routes proper and don't stray off like me) are actually fun and require some modicum of thinking instead of mashing attack mindlessly (at least up till a certain point where once you obtain the last character all balance gets thrown off the window with their "unique multi target skills").
  • Team attacks. They exist in this game.
  • Every orifice of art made for the characters.
  • Crabs. Rats. A lot more characters.
  • The aquatic/beach like setting is something I cherish most since I live around that area these days. I find it somewhat endearing that it takes place in an oceanic tropical backdrop.
  • The ambiance, the overlays, the dungeon design.
  • A healer protagonist. (And yes, I know what I'm saying here.)
  • Brando actually looks like Mao Mao from Mao Mao: Heroes of Pure Heart.

Honestly, these are cliff notes. I literally could have more things to say about this game. I spent so much time traversing through it and while I am physically fatigued, my soul is incredibly happy that I experienced every last orifice of this game's world to its fullest. Now let's get to the bullet point of things I didn't like or critical points.

  • The maps tend to drag itself for far longer than it should. Honestly some dungeons are paced decently enough while others require a bit of  battle/traversal to get around.
  • There's one puzzle. A 4 monument puzzle where you have to pick the right colors to proceed to earn the final party member. Now I may have missed the clue on how to solve this at some point. However, this puzzle is a guesswork type of game since no clue can be found on the place of puzzle. Even before, I don't remember if there's a hint before that. Unfortunately, not everyone can be attentive to everything.
  • It would be nice to have a peanut tracker to keep track of where the purple chests are at some point. Because you can miss it if you don't look hard enough.
  • Some sprites get cut off like one "giant bot" enemy in the oceanic dungeon.
  • The battles themselves are fine. By the time you get the last party member, all balance is thrown out the window due to the character either having high ATK or ignores defense more than the other party members who doesn't have such luxury with their equipment. You can argue this is a good sign that you're stronger and too easy is far more favorable than being too hard. But personally toning down a bit while still making the character powerful could help to scale things better for endgame. However, this is less a knockoff or a plea to nerf. And personally I don't mind if its kept that way.
  • Some skill effects don't match what they're saying. Ex. There's a skill where you should add HP and Defense to all parties. Instead it adds MP and defense. (which honestly is better for me as a player since you need the MP more than the HP in this case. Especially when you are hardcapped to 999).
  • There's an overlay issue where if you go to the final battle and you would go back to the "town", the overlay still exists.
  • There's a crab skill that keeps flashing lights. That flash of light tends to be too strong that I had to look away. My eyes are still okay. But other people might not feel comfortable with the blinking flash effects.

And these are my points that I can give you. At least the spoiler free version (and this is straining for me to do in order to not give away as much as I can. Because I want people to play this blind and judge for themselves).

Honestly, if I had money, I'd donate to this game. This game is THAT good for me.

Once again, you have made me the happiest person alive with this game. I humbly appreciate this masterpiece of a contribution you gave to this jam and to me. I'm so glad I get to experience this in my lifetime. I will definitely support this game with a commemoration fanart if I ever get the opportunity.

Thank you very much. Truly. You are a magnificent developer. Good bizzle to you as well.

Developer(+2)

Thanks so much for this review, it means a lot! I'm really glad you enjoyed the game, we put a lot of love into it. We're thinking about doing an updated release sometime down the line making changes and additions based on some of the feedback we've gotten, so keep an eye out for that. This game was a thrilling experience for me, working with a team of likeminded artists to create something that went beyond expectations, and I'm really happy with how it turned out given the time frame. So yeah, thanks again so much for your engagement, it is much appreciated!

Submitted(+2)

And it genuinely shows. Your team did an excellent job with this. I'm glad you're planning to update things for the game as well. That might bump my impressions immensely to 9.5 if these issues were fixed. I don't know what changes you will add but my recommendation for the battles is a faster QOL animation option, but that's more a personal take and nitpick. I'll leave that up to you to decide.

Once again, I am grateful your team made this. Thank you.