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During my first play session, I found it surprising how quickly I came to regard the game as a complete release rather than a jam entry. The visuals, narrative, and gameplay systems are as fleshed out as I would expect in a full release. The charming yet foreboding undertones gave the game an Undertale-like appeal, which paired well with the cartoony visuals.

The amount of variety in the visuals is extremely impressive for jam entry as well! The character portraits adopting different poses depending on their attack or status was an excellent touch! I especially liked Brando's knocked out sprite.

Some issues are unfortunately persistent, however. The earlier game areas are loaded with explorable areas which began to feel like they were detracting rather than adding. It became difficult to progress in the plot at times since it was difficult to know if an area would lead to progress or another item pickup. The added exploration is a positive overall, but I feel it could have been curtailed somewhat in order to sustain a brisker pace.

One major frustration I had was the crab rave attack's sudden and harsh visuals. I understand that they're meant to overwhelming, but I was genuinely concerned that the game might require a photosensitivity warning after shielding my eyes from it for the third time (I don't suffer from epilepsy as far as I know. It just made my eyes hurt).

Apart from those negatives, this game has enough charm and depth that I'd genuinely expect to find it as a complete, paid for release. If the exploration aspects could be reeled in somewhat and the visuals could be better tested to prevent instances of eye strain, I think the game could be even better! Excellent overall!