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A jam submission

Anubian's Quest (RPG Jam2025)View game page

A 3d isometric metroidvania
Submitted by SavoryRaptor — 5 hours, 54 minutes before the deadline
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Anubian's Quest (RPG Jam2025)'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1711.6332.000
Theme#1871.6332.000
Engagement#1881.2251.500
Overall#1891.5311.875
Presentation#1931.6332.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Hi there!

I'm one of the 6 judges for this RPG Maker Game Jam 2025. I was one of the 2 judges assigned to your game, and we have been assigned to rate your games according to each metric highlighted on the game's main jam page, and submit these ratings to the organisers, who will then appropriate what happens with that. Please contact them in the Q&A if you have any further questions about the judging process. The judges will work on different time schedules, so even if I may have finished playing your game, the entire process might not be finished as of yet. Many of these reviews I am posting while still judging.

All that aside, I'd like to share my VOD of me playing your game, which contains up to an hour of gameplay, and some final thoughts at the end! Depending on whether I stopped the VOD early or not, it will also contain many of the thoughts that I say to you below, which may cause repetition. So just be aware of that.

I will also attach a review below this VOD. I will not disclose my ratings for each category as of yet, but those will be revealed in due time. Not all judges are required to post a review or VOD to each game, but many will do so even if it's optional, including myself.

Here's the VOD:

Thank you for making Anubian's Quest <3 It's such a unique entry into the jam. It's a very charming game with character, very memorable, with an interesting perspective following a cute character going into some unexpected dungeons. I do like this idea of being in a 3D world and exploring these Yume Nikki-style dungeons. I did enjoy it, even if I did leave not quite understanding why any of it really happened, or having a full-on HOOK into the systems and game, but it was nice nonetheless.

If anything, the controls felt rough to use after a while, but overall it's a decent game. What I like about it is that it feels like a game with character and a point to it, but it would be nice if there was a bit of a more of an emotional hook to it. Something more to care about the proceedings. Maybe just a little bit more of why I care about something. I may not have got to the point where that was actually revealed (as a judge I only played the first hour as a limit). There's this sense of dread in running from the monsters. It could be a little clearer, but I think there's a fun vibe throughout.

The blur on some of the objects was quite obscuring too, sometimes. I felt it was almost like something was blurring my eye, lol. Not the 100% best thing I could hope for while playing this game, although I appreciate the sentiment. Some parts of the dungeon felt more intentionally designed than others but overall I think it was a buzzy experience and a unique one at that.

So I think that the best things about this game are about its overall feeling and atmosphere, and some of the weirder things that I didn't like are the input control system not being totally responsive at all times, and blurring and some weird visual things that came along with the prettier parts.

Either way, every game is a gift and I thank you for putting your time and effort into making this amazing game. Because every game is an amazing gift, and you should feel proud. Keep making games and being awesome <3
Developer

Thank you so much for the VOD and critique. I'm a grateful for the effort you put in providing me a VOD and I am very grateful.

Submitted(+1)

This is a cool concept which unfortunately ran a bit slow on my laptop, making the play feel like more of a slog than it maybe should have. I do think the isometric camera angle is great and adds some added depth to the game of keep away when it comes to avoiding enemies! I also think the aesthetic overall is pretty solid, though the edges of the screen tended to blur in such a way that was somewhat nauseating to look at.

It feels classic as a dungeon crawler, but could definitely benefit from more depth and some extra elements. Still, a cool concept to see in an rpg maker jam!

Developer

Thank you so much for playing my game ^^. Sorry about the performance issue. I will see if I can optimize it better

Submitted

Tried playing this but I ran across two main problems that made me quit before I could find anything of interest:

  • Movement is absolutely infuriating. I get it's isometric but even with a controller it wasn't any better.  Often it would flat out ignore my input and was plain clunky. I assume part of it is probably the 3d plugin in use, but it still harmed game experience a lot.
  • Graphics (map tiles specifically) are painful to look at. The colors are very shrill and the kind of blurring effect on the edges of the screen makes it worse looking. I'd recommend either replacing them entirely with a more classic set or going over them with a fine comb and fixing the worst offenders. 

Aside from that there was no guidance, which would have been much less tedious if just wrestling the game into moving wasn't annoying. I'm sorry to say that this just didn't work for me. 

Developer

Thank you for the critique. I've had complaints with the isometric controls so am revising the controls to a more modern freeform movement in a future update in the coming weeks .

As for the graphics, they are quite unfinished and are crude as I only discovered the Jam last minute and had 6 days to make this. The art is my own creation so take that as you will. As for no guidance, the dinos in the hub do give you hints but I will try to make it more clear by adding more or some sort of intro/tutorial in the update. I still have no intention to hold the player's hand however.

Again thanks for your feedback. cheers.