Hi there!
I'm one of the 6 judges for this RPG Maker Game Jam 2025. I was one of the 2 judges assigned to your game, and we have been assigned to rate your games according to each metric highlighted on the game's main jam page, and submit these ratings to the organisers, who will then appropriate what happens with that. Please contact them in the Q&A if you have any further questions about the judging process. The judges will work on different time schedules, so even if I may have finished playing your game, the entire process might not be finished as of yet. Many of these reviews I am posting while still judging.
All that aside, I'd like to share my VOD of me playing your game, which contains up to an hour of gameplay, and some final thoughts at the end! Depending on whether I stopped the VOD early or not, it will also contain many of the thoughts that I say to you below, which may cause repetition. So just be aware of that.
I will also attach a review below this VOD. I will not disclose my ratings for each category as of yet, but those will be revealed in due time. Not all judges are required to post a review or VOD to each game, but many will do so even if it's optional, including myself.
Here's the VOD:
If anything, the controls felt rough to use after a while, but overall it's a decent game. What I like about it is that it feels like a game with character and a point to it, but it would be nice if there was a bit of a more of an emotional hook to it. Something more to care about the proceedings. Maybe just a little bit more of why I care about something. I may not have got to the point where that was actually revealed (as a judge I only played the first hour as a limit). There's this sense of dread in running from the monsters. It could be a little clearer, but I think there's a fun vibe throughout.
The blur on some of the objects was quite obscuring too, sometimes. I felt it was almost like something was blurring my eye, lol. Not the 100% best thing I could hope for while playing this game, although I appreciate the sentiment. Some parts of the dungeon felt more intentionally designed than others but overall I think it was a buzzy experience and a unique one at that.
So I think that the best things about this game are about its overall feeling and atmosphere, and some of the weirder things that I didn't like are the input control system not being totally responsive at all times, and blurring and some weird visual things that came along with the prettier parts.
Either way, every game is a gift and I thank you for putting your time and effort into making this amazing game. Because every game is an amazing gift, and you should feel proud. Keep making games and being awesome <3