This is a cool concept which unfortunately ran a bit slow on my laptop, making the play feel like more of a slog than it maybe should have. I do think the isometric camera angle is great and adds some added depth to the game of keep away when it comes to avoiding enemies! I also think the aesthetic overall is pretty solid, though the edges of the screen tended to blur in such a way that was somewhat nauseating to look at.
It feels classic as a dungeon crawler, but could definitely benefit from more depth and some extra elements. Still, a cool concept to see in an rpg maker jam!