Hello! This game is definitely something peculiar, having the 3D models as the characters portraits. Cool also how they're implemented in battle, with the full animation for casting skills and spells. It's unfortunate though that they clash with the base RTPs, so they really feel out of place. Probably with a better suited tileset they would've shined.
The gameplay is pretty simple, but since there are not a lot of battles, I don't really see it as a problem. The riddles were fun, but often they didn't let you read the question again after seeing the answers - but at least the punishment wasn't too dire if you fail.
The thing I didn't understand was the purpose of the random battles - or the battles overall. Since the game clearly states that there will be no reward from winning battles, they are seen just as a form of punishment for the player, more than an obstacle - even more emphasized by what happens when you fails the quizzes, or if you explore in the wrong way. Moreover, you can just escape from any random encounter, so I really did not see any point in having them, if the player should just press "escape" right after.
But I appreciated the story: the concept was fun, and the characters had interesting traits of personalities. I personally liked the guy drinking his tea.
If you're interested, I streamed the game. Here's the VOD:







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