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A jam submission

Taima's CurseView game page

Can a Miko and a Dog save the Arai clan?
Submitted by Nic3Ntertainment (@Dickjutsu) — 19 hours, 11 minutes before the deadline
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Taima's Curse's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#363.6744.500
Overall#833.2664.000
Engagement#843.2664.000
Gameplay#1022.8583.500
Presentation#1073.2664.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

Hello! This game is definitely something peculiar, having the 3D models as the characters portraits. Cool also how they're implemented in battle, with the full animation for casting skills and spells. It's unfortunate though that they clash with the base RTPs, so they really feel out of place. Probably with a better suited tileset they would've shined.

The gameplay is pretty simple, but since there are not a lot of battles, I don't really see it as a problem. The riddles were fun, but often they didn't let you read the question again after seeing the answers - but at least the punishment wasn't too dire if you fail.
The thing I didn't understand was the purpose of the random battles - or the battles overall. Since the game clearly states that there will be no reward from winning battles, they are seen just as a form of punishment for the player, more than an obstacle - even more emphasized by what happens when you fails the quizzes, or if you explore in the wrong way. Moreover, you can just escape from any random encounter, so I really did not see any point in having them, if the player should just press "escape" right after.

But I appreciated the story: the concept was fun, and the characters had interesting traits of personalities. I personally liked the guy drinking his tea.

If you're interested, I streamed the game. Here's the VOD: 

Developer (1 edit) (+1)

Thanks, glad you tried it out. I watch your review on VoD on your channel the other day, so thanks for that, too. :)

3D Models - Yeah, I can do sprite work and I can do 3D model work...but I can't draw worth crap. So character renders and...fairly standard tileset. Just how it worked with the timeline available. I figured the clash wouldn't be too bad, though since even mainstream 16/32-bit era RPGs would use detailed battlers alongside sprites. But it can be jarring seeing it side by side.

Battles - Unfortunately, RPG Maker does not make it easy to totally eliminate the Escape feature. I was able to change Attack to Strategize and Guard to rest easily enough, but apparently you need complex plug-ins to totally eliminate the ability to escape. Or a complicated go around that didn't respond how I wanted it to in alpha testing. So I had to just use a plug-in to hide the Escape and hope nobody stumbled upon it. You did, though, haha.

The idea was actually to punish the player with those battles. To simulate Yoshimoto and Sagami struggling to make it through the forest. Likewise you don't heal between boss fights if you get the riddles wrong, so there's incentive to fight as few battles as possible, since they gave nothing to the player, but risked taking away.

Riddles - Glad you liked them. And yeah, watching you play it when you mentioned that I basically had a facepalm moment. Because I had the script right beside me, with all my testing, I never thought "The player can't see the script, only what I put on screen." So, that's my mistake - definitely something I'd fix in a full release or such.

Story - Glad you liked the story some, story's my specialty so it came first, then the rest of the game. Haha. Originally there were five bosses, but that made the game far too long, so two of them were eliminated. Initially the Tengu was supposed to be the tea drink, but when the bosses were cut from 5 to 3, he became the final miniboss, so the Kappa replaced him as the tea drinker. (Removed bosses were...originally there would be both a Bakeneko and a Rakshasa, but they merged using the Bakeneko's personality on the Rakshasha's design. The other removed enemy was a Saru (Monkey). But when I removed the Great Ape from the boss list, I wound up splitting him into three different monkey-related regular enemies).

So, glad you seemed to like it overall. And thanks for the critique. :)

Submitted(+1)

Haven't played the game per se, but saw your entry being played by one of the judges, Hawkzombie. Needless to say, great job!

Developer

Ah, neat. Thanks for the head's up, I'm watching the VOD of it, now.

Submitted(+1)

Another judge uploaded their playthrough of your game let's gooo

Developer(+1)

Watched it earlier today. Thanks for the notice. :)

Submitted(+1)

No prob *bows*