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jedsu

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A member registered Jan 22, 2024 · View creator page →

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Thanks, and no worries on me taking criticism. Rest assured I take them with a grain of salt. You raised valid points so no drama.

Though if there is someone who dishes out straight insults, or won't give substance, I'll simply ignore them for my own sanity haha.

(1 edit)

Thank you for the thorough review! I agree with everything that you said about my game. 

I see that you had qualms with the gameplay and mechanics, and I understand that it got repetitive. This is a fault on my part since I didnt have time to make more skills/other interesting stuff to make you distracted from the main routinary grind. As it stands, the strongest suit I believe I had going into this competition was my writing, so that's where I put 60% of my focus into. 

Another focus I went into is the boss gimmicks, which I think isn't too groundbreaking from a player's standpoint, but groundbreaking for me because I got to dabble around "What boss do when all his side goons dead, health is half, or can transform?". Of course the first boss had no gimmicks whatsoever except the double attack, but they are more to make the player ease into the game. 

The beyond mechanic is the best I can come up with based on my current set of skills sadly as of the duration of the jam. So I don't have anything on that lol. 

Your feedback regarding the priestess and other NPC's at that having long ass dialogues is duly noted. I guess I just had way too much fun writing the dialogue for the priestess that it turned out to be an essay, more so bits and pieces to get the player engaged and immersed, as what I would have hoped it did.

Regardless, I won't cut the stories I want to tell short just to make dialogues less though. Maybe I'll implement an actual skip feature instead of the long press space bar to speed through the dialogue, so that accidentally interacting with a yapper NPC would get less annoying.

I'm glad I at least got a "Generic JRPG stuff" feel, because that's what I was gunning for. I didnt want to do anything out of the ordinary as I was already wrestling with learning how to use the default features of the engine as intended, except the story I tried to tell. 

For other characters joining you, I was planning on making some characters join you. But alas, I was only able to add the protagonist since time constraints, and I just felt that it'd be better to have only him to venture on his lonesome until the game's completion, just like in battleheart legacy. But I do look forward to doing a party system similar to Inotia 4 in my future games when I have the time. 

It's sad to hear that you got bored early game, but it makes sense because guilty as charged, I made the grind boring.

Nevertheless, thank you for taking the time to review my work and giving my game a chance :) 

TL;DR -> Duly noted, I agree with what you said. I focused and had way too much fun in writing the story and dialogues than actual game devving that I didnt have time to add more to the other features of the game like making grinding more fun due to time constraints and current lack of my skills. But rest assured, I'll do better. 

EDIT -> Spelling errors