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Dragoon March System's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #39 | 4.250 | 4.250 |
Theme | #117 | 2.750 | 2.750 |
Overall | #119 | 2.813 | 2.813 |
Gameplay | #140 | 2.250 | 2.250 |
Engagement | #154 | 2.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I watched this on Waldorf's stream last night, and it looked super good so I had to try it myself! First of all, gorgeous arts, I looove the character designs of the secretaries and Lake (I feel like the secretaries you get are random? Since I didn't get Pillows, I got Bucket List instead lol) the soft colors were very pleasant to the eyes. Also, I heard you made all the arts and music yourself, so mad respect for that! The music had a chill atmospheric tone to them. The maps looked super good too! <3
I have a few nitpicks! It’d be nice to have state tooltips, I think there’s a plugin for hovering over state icons in battle, which would help since there are a lot of states here. Also noticed a bug where some skills don’t show damage numbers on enemies. That beautiful forest map could use some background sounds too, like rustling trees, birds, or waterfall sounds. Lastly, those charset sprites are super pretty, but a bit tiny. You could try scaling them x2 in Photoshop using “nearest neighbor” to keep the pixels crisp (I think Time Fantasy did this too). xD
Overall, the game has a lot of beautiful aesthetics that inspired me in a lot of ways artistically. You really captured that very well in the visuals, especially with the environments. The gameplay was a simple turn-based battle and I can see the implementation of elemental states, and they do have a potential to become deeper. With more polishing in the gameplay, this game would be golden. Great job on this entry, Mutation! <3
I'll confirm the first recruited character you get it random! o7
Thank you a ton for playing, I noticed during the stream that Waldorf also tried to hover over icons for states. I was already looking into that as a feature. Also I very much agree on the background sounds. The flowing river in particular needs some noise when nearby.
Also I hear you on the larger characters/closer viewport. I have a few ways in mind on how to handle it.
Cheers! Here's to us both making great games.
It pains me to say this, but unfortunately I don't feel like the gameplay is up to the same level of quality of your incredible drawings. Lake single-handedly is probably the best looking art of the entire game jam.
The concept of the story is interesting, but it just ends up being confusing: without a clear goal in mind, I wondered if I was even doing it right. And the battle system is very basic, starting with only a basic attack and a strong attack, with enemies with a lot of health - and definitely too many encounters.
I was expecting a resource management game, but I ended up with a RPG maker game with too many battles.
Every part of the game looks very good, I'm sure that with a better game loop, gameplay, and battle system the game can really shine.
The stream VOD:
It pains me to hear it, but it's what I needed to hear anyway!
Thank you a ton for the critique, even the things you didn't say helped a lot.