Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Fight the MonstersView game page

Kids have to save Diwali from waves of Monster
Submitted by Paruthi.618 (@paruthidotexe) — 2 days, 9 hours before the deadline
Add to collection

Play game

Fight the Monsters's itch.io page

Results

CriteriaRankScore*Raw Score
Grave-itas 🪦#473.3333.333
Tremor😬#503.1113.111
Reason 🧠#623.0003.000
Overall#633.0223.022
Pulse🫀#653.0003.000
Rime❄️#722.6672.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
paruthidotexe

What was the origin story?
Yes revived project only.. able succeed in re architecuring code, gameplay and story.. yet a lot to implement

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

Nice.

Leaves me wanting an upgrade screen between levels and different levels, sunk so many hours into little browser games that work that way over the years!

But the timing is fun. 

Because of the delay and pathing of weapons, you could totally have different types of weapons that function differently, i.e. have some that arc, some that fly straight, or a beam that hits the target instantly, things with explosive damage. 

You could make it a little grindy if you wanted to. Usually games that have a tiny bit of grinding end up being a lot of fun (i.e. say you're a really good player who learned the game well, then min/maxing would allow you not to have to grind).

Actually, that's how I would do it. Put in upgrades/resource system, some grinding, some bosses and then a leaderboard for completion with less restarts.

After that I'd say it would be a pretty sellable game. Some of the other mechanics mentioned, like different paths would make sense. Also, wizard guys could attack from a distance or shield enemies, weapons could deal with that.

Make a matrix in a spreadsheet with monster abilities on one axis and player upgrades on the other so you can map out the interactions and make a plan to keep the scope of adding those features relatively manageable.

Submitted(+1)

Happy Diwali (∩^o^)⊃━☆゜.* this was a nice little mobile game, I liked the physics where it takes longer for a cracker to reach an enemy from far away compared to close by, as it made me need to think of where the monster will be by time it gets there so it doesn't miss (☆ω☆*)

Good job on reviving your game!

Submitted(+1)

This was a nice game. It would be cool to switch up the enemies’ paths, speeds, etc., but I thought it was very well put together and the graphics and VFX were really amazing. Very fun phone game (I played it on desktop, tho).

Submitted(+1)

Amazing game dude. The concept was great. And the graphics were also very good. You could have increased the difficulty a bit more to make it more interesting.


But overall, just an amazing piece of work👏👏

Submitted(+1)

I like the concept a lot!  Some minor bugs to be fixed. But I would like to see an evolution. For instance, monsters starts walking while the starting dialog is on screen and the closing button is hard to click on. Very good entry for the jam!

Developer

this is a game put in shelf for long time, started working on after a long time.. 

sure now working on a update with more levels, crackers and gameplay elements

Thanks for trying the game and feedback