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A jam submission

Explosion BowlView game page

What can get better than explosions.. In an arena?
Submitted by KentCuD1 — 12 hours, 34 minutes before the deadline
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Explosion Bowl's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#112.0662.667
Potential (Vision) or Improvement (Revival/Revision)#141.8072.333
Technical Implementation#142.0662.667
Music/Sound#141.2911.667
Fun/Design#151.5492.000
Overall#151.7562.267

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I'd like to play an open world-ish bomber man. No real objective yet. I'd advise not to overscope with too many features. Try to get the basics right first.
Watch me play your game here!

Developer

Thank you, and that is what I've been working for. I was pretty busy this week and started late, so most of my time was spent on the framework for the weapons and the hiding system. Let me tell you that it was a bit of a struggle to get it to work as well as I feel it has. I learned a lot about some features that I have not used before.

Developer

Also, I just watched your stream for the game, and thank you for the information and guidance.  It was a nice stream by the way. As far as my knowledge of development, I have been working on games for a fair amount of time and have a somewhat solid knowledge on the flow of design within the code. What I still am working on a lot as far code, is coupling and making sure the different areas of code don't mess with each other and cause bugs. It is nice to be able to hear opinions and feedback, because I do not have enough people around me to talk to about this so it starts to feel like a vacuum chamber.

Submitted

Gonna be honest, I don't understand what you're going for. Is it going to be like bomber man? Are the ghost versions of the player meant to be enemies in a future build? Or were they just for testing movement?
Either way this looks pretty. I believe you can make it into something nice.

Developer(+1)

Yes, the game is going in the direction of a bomberman game, but im hoping to make it more open and team based, with more strategy within the field. I have plans for different weapons that behave differently, which you choose at the beginning, and some in the field to pickup. The darker areas allow for hiding, similar to League of Legends or DOTA. Also, I havent been able to add in the health behavior and respawn ability, so I just made animation for hits. With my day job, I lost a lot of time for the jam.