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About the theme and technical specification

A topic by ROBOWARRIOR created Jun 18, 2023 Views: 161 Replies: 2
Viewing posts 1 to 2

The 1991-1995 era cover a large period of video game, with end of 16 bits era and beginning of 3d game. But you talking about NES, Gameboy, Gameboy Color and specific control of 8 bits systems (A and B) in your example, what about neo geo game, mega cd and full motion video game, 3DO with 3d games etc… ? So what kind of game is waited ? Retro game 8-16 bits style pixel art or more ?

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It’s all specified on the jam page, but it’s really just about picking an older era and sticking to that as well as you can. If you want to go with 8-bit, go for an aesthetic that fits an 8-bit console, if you want 16-bit, same thing. If you’re going with arcade, just try to be as genuine to the era you’re aiming for. 

Overall the idea is to just make a game that seems like it could have come out 20-30 years ago and challenging yourself to make it feel authentic. 

Thanks for your response, i think i had understand the concept but i needed precision about the rules. But it’s ok now.