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A jam submission

G Force Sentinels: KreenaView game page

Submitted by CorvusChristoph (@CorvusChristoph) — 2 minutes, 14 seconds before the deadline
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G Force Sentinels: Kreena's itch.io page

Results

CriteriaRankScore*Raw Score
Graphical Presentation#64.1374.625
Era "Feel"#103.9134.375
Controls#143.3543.750
Overall#153.2873.675
Fun#202.5712.875
Sound Design#222.4602.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What style of retro game were you going for? (Year/Era/Console/etc)
NES-era Metroidvania

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Comments

(+1)

I love what you've got so far! I hope you continue to work on this (add background music/more enemy functions), because it controls really nicely and has great level design! I also love the crouching and taking damage animations.

Developer(+1)

Lots of comments about the enemies-- so sorry there aren't more present (and that they don't really do anything... heheh...)

If anyone's curious what else I had in mind, here's the concept art I sketched up one night to take a break from programming:

All of them even had some basic sprites down (except for Keebas)...

I'm working to polish their animations and flesh out their code. I'm very excited to get them implemented and update after the jam!

Submitted(+1)

A really good start, and it looks really great. Once the enemies have some logic on them, I think this will be a lot of fun! It controls nicely and the level design is good so far. Can't wait to see where you take this one :)

Developer(+1)

Thank you so much for your kind words! I'm glad to hear you like the level design. I've never made a Metroidvania before, but I've played quite a few so it was lots of fun trying to build my own massive map to explore! Expect an update once the jam is completely done, I'll hopefully have Sector A finished enough for a better demo, plus a few mechanics I didn't get to add in time.

Submitted(+1)

The graphics on this one look great and perfectly fit the NES aesthetic, and your character controls well. The lack of background music is regrettable, but understandable for a jam game, and the silence does a good job of setting the ambience you want. Unfortunately, the game is entirely too easy; the bug enemies will only hurt Kreena if you deliberately crash her into them, and the boss is functionally identical to them, just requiring more hits. If you do decide to pursue developing this game (which I'd encourage), I'd suggest adding more threatening enemies more quickly.

Developer(+1)

I appreciate the feedback! I'm very glad to hear you think the graphics fit the era I was going for, and that the controls are smooth (I probably spent the most time making sure Kreena's controls and physics were clean and fun).

I did, actually, compose a short music track to play throughout the duration of the demo, but so many things broke on me that I had to make small sacrifices in order to ensure I'd have something functional to submit, heheh. Them same goes for the enemies: I actually had 5 designs that I'd scribbled out in an hour or two-- all except for one I managed to get quick sprites animated for. If I'd had just one more day (or if the map hadn't completely broken down and lost me a day) then I might've implemented them all, and given them proper logic.

Thank you for the encouragement, though! I am continuing development as we speak, so expect to meet the rest SEN-86's native monsters (and the threat they pose) real soon!

Submitted(+1)

GFS:K is a nice little mini-metroid clone. The art is really quite nice, pleasing colors, great detail, some nice animations. The game is incredibly easy as none of the enemies move much, I didn't get hit at all, even by the boss. There's also just not much too it, but I understand the limitations of a game jam's timeframe.

I think it could be the bones of a creative Metroidvania, so I hope the developer keeps at it!

Developer

I'm so glad you like the graphics!

I feel so bad that I wasn't able to get more complex enemies implemented in time-- and I had such a creepy little bunch I wanted to include!

Your words are very encouraging, though-- thank you for understanding. I definitely have plans to continue working on it. 

And thanks for playing! I hope you check back on it later on!

Submitted(+1)

it's a pity that enemies do basically nothing and the boss just sits there for you to kill it, other than tha the graphics are very good and the controls are nice. let me know when you make an outdate to the game after the jam is over.

Developer

Apologies-- I'm upset I wasn't able to get the enemies fully programmed in time, I had big plans for them!

I'm very glad to hear you like the graphics and controls! I'll definitely be working to get all my ideas implemented soon.

Thanks for playing! There will absolutely be an update!