Nice job on this one! Really cool animations and art, I especially loved the death animation. It fits very well with a Magical Girl theme. It's quite short, but what you've got is polished. I wish there were more opportunities to mix up the ranged and melee attacks, especially with the boss fight. I found myself mostly swimming to either ends of the stage and using the ranged attack hoping that the boss would run into it. I loved the detail of the mermaid statue being a save point, make sure to keep that in there if you keep developing the game. Nice work!
Craig Henderson
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The control feels great on this one! Running, dashing, and jumping all feel responsive and fluid. I found the visuals in the background distracting, but it's clear you're going for a surreal, otherwordly vibe. I would suggest some variation in the sound effects, especially with the hit/shoot sound effects. Hearing the same sound many times in a row gets to be jarring pretty quickly. Super impressive for a solo effort, keep it up!
I loved the art style and sound in this one! It's a really cool premise and I think with some more polish it can be fantastic. A few notes:
- The screen constantly zooming in and out and panning left to right was disorienting. There were so many pinpoint precision jumps to make and when the camera is constantly changing positions, it feels like it's working against me.
-The level design and speed of the character felt at odds with what makes Metroidvania games work. I think that if the goal was to make a super difficult platformer game like Super Meat Boy, this game would fill that genre well. In a Metroidvania, the player should feel incentivized to explore and the gameplay wasn't quite conducive to that.
- The sneak form was difficult to use. It was sometimes hard to keep track of where I was on the screen, especially in open rooms where the camera goes wide. The jumping wouldn't work until I pushed the attack button first, and I always had to press the transform button twice before being able to revert back to the girl form. There's also some wonkiness happening with the speed. I fly along when I'm on flat terrain, but when the ground slopes downward I grind to a halt.
All that being said, the premise is intriguing and you've got a great structure here! The jumping feels great and I felt accomplished when I got the hang of the double jumping and wall jumping. I also LOVED the third piece of music that plays when you get out of the underground area. Great job!
Hey guys, I’d love to join a team for this jam. I love 8bit/16bit music, but I also love composing in orchestral, jazz, and rock styles. I’ve got a website and a YouTube channel with some of my work!
https://youtube.com/@craighendersonmusic?si=j4N_oXbJ9ep9agqo
I'd be thrilled to make some PS1 music for anyone in this jam! I've got some music up on my YouTube Channel here: https://www.youtube.com/@CraigHendersonMusic
Great job on this one!! I thought the character sprites looked fantastic, and the death animations on both the enemies and the player looked particularly polished!
For future reference, I think it would be good to lower the health of the enemies - they felt just a bit too tanky. I think it would also be a good idea to have the doors open a bit quicker once the player has finished killing all the enemies in the room, it feels like it takes a tad too long for the game to register that the player has finished off all the enemies.
Great job on the music, too! I appreciated the change of pace in the music going from the first dungeon to the second dungeon. It felt different, but they both gave off a spooky vibe!
I hope you guys keep working on it! I loved the music and graphics, and I thought the trick-or-treat minigame with falling candy and vegetables/fruit was a great idea!
One piece of feedback I'd give is maybe have the items fall a bit quicker? The minigame is fairly easy with how slow the items fall across the screen, and once the final item has fallen down there's nothing to do except wait for the few seconds to go back to the first-person view. If there were more items that were coming at you faster, it could be quite challenging!
I adored the little footstep sound effects when you're walking around, great attention to detail! I also thought the 8-bit rendition of itsy-bitsy spider was a nice touch, but I think there could have been more variety in the soundtrack. Using webs to grab objects was fun and I think the core concept you've got is great. Also, loved the Lightning McQueen sprite in the 4th puzzle!
Balancing between a traditional 2D shooter while also timing the garbage arm is a great idea! I think that the intro cutscene could have used some music and sound effects, hopefully you'll keep working on it after it's done!
Also I loved the explosion animation - my eyes kept getting drawn to it and I would mess up my timing on the garbage arm!
The game looks really nice, and I love the dialogue! The music is super fun and everything was explained concisely and easily in the intro cutscene, although I think it would be made even better with more things to as you progress further and further. It's a great start and I hope you do more with it!
I thought the hit sounds/animations were great, having the enemies flash when you hit them and then explode when they die looked great! There were a couple spots in the beginning area where dialogue boxes popped up when I wasn't talking to anyone, and sometimes when I got hit by the rotating fans they would knock me back into the previous screen and I would have to wait for the screen transition. The sounds and music were excellent and I loved the colour palette, everything looks so alive!




