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Craig Henderson

10
Posts
3
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A member registered Jun 12, 2023 · View creator page →

Creator of

Recent community posts

Great job on this one!! This one felt genuinely unsettling, which is tough to pull off on a Gameboy aesthetic! I got to the end with a TV static screen and wasn't sure what to do to progress further. I assume there's something I'm missing if there's two more pets to unlock?

Great job on this one!! I thought the character sprites looked fantastic, and the death animations on both the enemies and the player looked particularly polished!

For future reference, I think it would be good to lower the health of the enemies - they felt just a bit too tanky. I think it would also be a good idea to have the doors open a bit quicker once the player has finished killing all the enemies in the room, it feels like it takes a tad too long for the game to register that the player has finished off all the enemies.

Great job on the music, too! I appreciated the change of pace in the music going from the first dungeon to the second dungeon. It felt different, but they both gave off a spooky vibe!

I hope you guys keep working on it! I loved the music and graphics, and I thought the trick-or-treat minigame with falling candy and vegetables/fruit was a great idea!

One piece of feedback I'd give is maybe have the items fall a bit quicker? The minigame is fairly easy with how slow the items fall across the screen, and once the final item has fallen down there's nothing to do except wait for the few seconds to go back to the first-person view. If there were more items that were coming at you faster, it could be quite challenging! 

Nice job, guys! The controls were great, the sprites and music were rad, and the boss battles were a real highlight! 

I adored the little footstep sound effects when you're walking around, great attention to detail! I also thought the 8-bit rendition of itsy-bitsy spider was a nice touch, but I think there could have been more variety in the soundtrack. Using webs to grab objects was fun and I think the core concept you've got is great. Also, loved the Lightning McQueen sprite in the 4th puzzle!

Balancing between a traditional 2D shooter while also timing the garbage arm is a great idea! I think that the intro cutscene could have used some music and sound effects, hopefully you'll keep working on it after it's done!

Also I loved the explosion animation - my eyes kept getting drawn to it and I would mess up my timing on the garbage arm!

The game looks really nice, and I love the dialogue! The music is super fun and everything was explained concisely and easily in the intro cutscene, although I think it would be made even better with more things to as you progress further and further. It's a great start and I hope you do more with it!

I love what you've got so far! I hope you continue to work on this (add background music/more enemy functions), because it controls really nicely and has great level design! I also love the crouching and taking damage animations.

I thought the hit sounds/animations were great, having the enemies flash when you hit them and then explode when they die looked great! There were a couple spots in the beginning area where dialogue boxes popped up when I wasn't talking to anyone, and sometimes when I got hit by the rotating fans they would knock me back into the previous screen and I would have to wait for the screen transition. The sounds and music were excellent and I loved the colour palette, everything looks so alive!

I loved the audio design! The sounds when the character jumps and uses the springboards were pure ear candy for Gameboy fans