Play game
Boulderdash Game (RTC Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.800 | 4.800 |
Fun Factor | #1 | 4.200 | 4.200 |
Gameplay | #1 | 4.300 | 4.300 |
Overall | #1 | 4.433 | 4.433 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Classic Game Inspiration
Boulderdash, Sokoban, Cave Dig 3
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Comments
Really good and fun! It's a neat concept.
Thanks!
I wasn't aware of the original Boulder Dash. Even though it's squares here, it looks very polished. I liked that you kept the collider visible, extremely functional (and also adds to the game's visuals in a way? I felt like a spy infiltrating somewhere, I don't know)
I blazed through the initial levels without paying much attention, but then level 6 forced me to understand the game's actual rules, which to me felt nice balancing actually lol
Movement wouldn't register sometimes, and caused me a few deaths, but it's fine
Made it with 13590 points and 24 deaths!
That's some good stuff right there! I liked how attention was paid to little details without losing scope of the jam timings. Little stuff like how the player square oscillates when you're trying to push against a wall, that's a super effective feedback. Also I'm stuck on lv 5 ;_; I'm gonna finish all of them today though ^^
Thank you! Best of luck with the remaining levels! :)
(let me know if you want a hint)
(I should maybe upload a playthrough for when people get stuck or something…)
This is a really interesting game. I'm not sure if you planned to replace the squares with sprites, but it kind-of works as it is. It has a very clean look and the game feels complete with animations, sound, effects all working together in a great way. I did get stuck on level 8 at the end with the exploding box, but I loved the puzzle level design aspect. The transition effect between levels looks cool too. Amazing work in such a short time and starting late.
Thank you! Sorry you got stuck – did you get stuck at the first bomb or the second bomb in level 8?
It was the last one, right before the exit. I couldn't seem to trigger it to drop and get far enough away in time.
Ah, I see. I need to put in a puzzle earlier for teaching that you can you can dig dirt from between two blocks, like this:
Ah, nice! I didn't think about trying that. Thanks!
Got through all levels now, thanks for the tip!
Really cool design and sounds… Controls a bit weird but you can get it after playing for a while (1-3 minutes). I like it :)
Thanks! If I do another game like this I will try to make the player movement feel more responsive. I need to have a good think about how to make that work with the game’s state management.
I’ll wait for it! :)
Good Job. Like the gameplay and difficult level of the game. Movement felt a bit unresponsive sometimes when you had to do quick turnarounds. Took me a while to figure out what squares did what in the game. Made it with 27 deaths.
Nice! If I had it to do over, I would definitely handle player movement a bit differently; I agree it feels a bit clunky and requires practice to adjust to.