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A jam submission

Boulderdash Game (RTC Jam)View game page

My entry for Remaking the Classics Jam (
Submitted by charliezip (@transmutrix) — 13 hours, 28 minutes before the deadline
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Boulderdash Game (RTC Jam)'s page


CriteriaRankScore*Raw Score
Fun Factor#14.2004.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Classic Game Inspiration
Boulderdash, Sokoban, Cave Dig 3

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Really good and fun! It's a neat concept.




I wasn't aware of the original Boulder Dash. Even though it's squares here, it looks very polished. I liked that you kept the collider visible, extremely functional (and also adds to the game's visuals in a way? I felt like a spy infiltrating somewhere, I don't know)

I blazed through the initial levels without paying much attention, but then level 6 forced me to understand the game's actual rules, which to me felt nice balancing actually lol

Movement wouldn't register sometimes, and caused me a few deaths, but it's fine

Made it with 13590 points and 24 deaths!


That's some good stuff right there! I liked how attention was paid to little details without losing scope of the jam timings. Little stuff like how the player square oscillates when you're trying to push against a wall, that's a super effective feedback. Also I'm stuck on lv 5 ;_; I'm gonna finish all of them today though ^^


Thank you! Best of luck with the remaining levels! :)

(let me know if you want a hint)

(I should maybe upload a playthrough for when people get stuck or something…)


This is a really interesting game.  I'm not sure if you planned to replace the squares with sprites, but it kind-of works as it is.  It has a very clean look and the game feels complete with animations, sound, effects all working together in a great way.  I did get stuck on level 8 at the end with the exploding box, but I loved the puzzle level design aspect.  The transition effect between levels looks cool too.  Amazing work in such a short time and starting late.


Thank you! Sorry you got stuck – did you get stuck at the first bomb or the second bomb in level 8?


It was the last one, right before the exit.  I couldn't seem to trigger it to drop and get far enough away in time.

Developer (2 edits)

Ah, I see. I need to put in a puzzle earlier for teaching that you can you can dig dirt from between two blocks, like this:


Ah, nice!  I didn't think about trying that.  Thanks!


Got through all levels now, thanks for the tip!


Really cool design and sounds… Controls a bit weird but you can get it after playing for a while (1-3 minutes). I like it :)


Thanks! If I do another game like this I will try to make the player movement feel more responsive. I need to have a good think about how to make that work with the game’s state management.


I’ll wait for it! :)


Good Job. Like the gameplay and difficult level of the game.  Movement felt a bit unresponsive sometimes when you had to do quick turnarounds. Took me a while to figure out what squares did what in the game. Made it with 27 deaths.


Nice! If I had it to do over, I would definitely handle player movement a bit differently; I agree it feels a bit clunky and requires practice to adjust to.