Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

UgeKyle

17
Posts
5
Followers
A member registered Jan 24, 2022 · View creator page →

Creator of

Recent community posts

Great game! I like the idea of mashing up some of your favorite classics!

This seems like a very faithful recreation of a classic. I had a lot of fun playing it! =

I think this is really a cool recreation of Mario Maker/Sonic, but the gameplay was a little lacking. Would be nice to add enemies to increase the challenge.

Really good and fun! It's a neat concept.

I like the game. I got almost to the very end, but I didn't feel the need to protect red guy. He felt like a boat anchor.

I like the art, I liked the art. I feel like the difficulty curve was a little sharp. Some of the jumps required a leap of faith, which lead to a lot of trial and error. I was able to get through the first level but not using techniques that I think were intended...

This was fun! Definitely fast paced, which I like. My only criticism is that it kills you if you go the exact opposite direction of travel, which doesn't feel quite right.

This was fun! Definitely fast paced, which I like. My only criticism is that it kills you if you go the exact opposite direction of travel, which doesn't feel quite right.

This game is great! I don't know if you have a retry button, but I was reloading the when I died could be a nice feature.

Great game!

This was a really good 3D remake. I never played the original, but I had fun here!

It's flappy bird! Great job!

Yoooo 43 first try lets goooooooo

Ah heck yeah dude. This game rocks and rolls

Definitely a dark souls competitor

Thanks for taking the time to play my game! This is a little rushed, but I'm glad you see the potential in the idea. Multiple brick layouts, many different brick types, ball power-ups... there's a lot that can be done to flesh it out. Again, thanks for taking the time to rate and comment :)

Right. The idea here isn't to create something that directly in direct conflict with existing trademarks, but to allow people the opportunity to explore the mechanics of titles that may have inspired them to get into game development. I am not a lawyer, so this is not legal advice, but as far as I'm aware legal troubles for people mostly start when someone begins to charge money for their product, using IP that is directly owned by another company. It would be my advice that anyone who hopes to make it big or make money off of their product, avoid the use of assets and trademarks that are not freely available to the public, or owned by existing entities.