I liked the snake. I wished there was a way to tell the good and bad apples apart or maybe there could be multiple apples spawn for a set amount of time, letting you choose which ones to go after. But, with only one spawning at a time and health bar draining, I felt like I didn't have a choice but to go for the apple. Another thought is the snake could hear buzzing flies around bad apples, and either show flies swarming or play the sound when you get near the apple? I also had apples spawn on the edge of the screen and stop spawning after a while. It's a good start, keep at it!
Play addictive
Blind Snake's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #19 | 3.800 | 3.800 |
Overall | #24 | 2.533 | 2.533 |
Fun Factor | #25 | 2.000 | 2.000 |
Gameplay | #25 | 1.800 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Classic Game Inspiration
Snake
Comments
This is a cool idea. I think with a bit more work it would feel more complete. With no way to differentiate the good and bad apples, and only one apple spawning at a time, it feels like I don’t have much of a choice as the player. Eventually, apples stopped spawning for me. The snake itself is very charming!
Maybe the snake could change colors and should only eat apples of the same color, or maybe the apples could “go bad” over time and you have to eat them fast, etc.
Submitted
Boulderdash Game (RTC Jam)
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