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Leveles

A topic by luis63301 created Apr 27, 2022 Views: 135 Replies: 3
Viewing posts 1 to 4
Submitted

hello, how much levels the game needs ?

Host(+1)

As many as you like, just make sure they're fun to play through :D

Back in E1M1 Jam, the expectation was somewhere between 1 and 5 levels. I think that’s a pretty good bar to aim for.

Submitted(+1)

Personally I find the goal is working out how to bleed as much as you can from a mechanic, theme or setpiece and showcase it within a level. Then do the same with another mechanic, theme or setpiece in the next level. Do this until you have exhausted the toolset/your pool of ideas without repeition and you'll end up with a good set of levels.

For reference, in the RGM jam using the toolset available to me, I felt that (given the number of assets and ingredients I had created) the sweet spot was 4 levels. However, this tooset seems a little more advanced, so I feel it's very much down to how much you lean into the unique mechanics available/how many additional features you script.