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canvas 2D settings for this jam

A topic by jeana helver created Jan 03, 2019 Views: 180 Replies: 1
Viewing posts 1 to 2
Submitted

here is the bare bones setup ill be using

<!DOCTYPE html>
<html>
<head>
    <title>RRJ2</title>
    <style>
        *{
            margin: 0;
            padding: 0;
        }
        .body {
              min-height: 100vh;
        }
         #screen{
            margin: auto;
            display: block;
             width: 100vmin;
              height: 100vmin;
             image-rendering: -moz-crisp-edges;
            image-rendering: -webkit-crisp-edges;
            image-rendering: pixelated;
            image-rendering: crisp-edges;
         }
      </style>
</head>
<body>
    <canvas id = "screen" width = "32px" height = "32px"></canvas>
    <scrip>
        var canvas = document.getElementById("screen");
        var ctx = canvas.getContext("2d");
        
        ctx.fillRect(0,0,32,32);
    </script>
</body>
</html>
Host

Pretty much complying to the rules there.
That's cool. :)