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A jam submission

Crowd ControlView game page

Crowd optimization in a Puzzle Game
Submitted by HaroGames (@GamesHaro) — 4 hours, 50 minutes before the deadline

Play game

Crowd Control's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1372.5933.667
Graphics#1842.1213.000
Theme#2051.8862.667
Mood#2321.4142.000
Game Design#2331.1791.667
Overall#2351.4142.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Hello, I like the idea behind the game, but it is very poorly executed. As it is you can only place blocks down and lead the crowd to the save point. I tried rotating the walls and the blocks with the mouse wheel but it didn't work. But, that isn't necessary I suppose, since even when all of the crowd has been eliminated I still "succeed". I'm talking about the end report after each level. The survival rate should also be more accurate instead of just saying "Infinity" or "NaN". Once you place all the blocks down you get to witness only 3-4 seconds of the aftermath; what I'm trying to say is that the game levels end too abruptly and inaccurately. Also, I know I'm being picky, but the environment makes no sense, why on a desk in a paper-looking box, on top of papers? However, I do appreciate the coffee mug. The levels need more work as they are not thought through, the player can also place blocks on the desk itself, but that's no big deal. I really like the music tho, so hey nice try, this was a good effort.

Developer

Thanks for the feedbacks ! Really apriciated !

Submitted(+1)

Great Visuals. Really liked the "paper" style of the levels. My one problem is that I don't really understand what I'm supposed to be doing. I couldn't tell if I was supposed to kill the little guys or try to save them, since either way I got a SUCCESS screen. Fix that and it's a great game!

Developer

Thanks for the feedback ! Have a nice day