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A jam submission

Kuro to ShiroView game page

Moving forward, constant changes, patterns in the madness
Submitted by UnderWander — 2 hours, 23 minutes before the deadline
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Kuro to Shiro's page


CriteriaRankScore*Raw Score

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Very insteresting game, graphics are very simplistic, but very cool. My only suggestion would be adding a timer, so the player can have a better idea when the enviroment will change so the jumps can be better planned. Congratulations.

Which parts of the game did YOU create BEFORE the jam STARTED?

Which parts of the game did you NOT create?

How was your jamming experience? Did you enjoy the theme? Were you able to produce more or less than you expected?
Scheduling time for jams is always the biggest hang up, but I loved the set up for this jam! I look forward to participating in future jams as well!

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I liked the idea of the world changing perspective.  There were some weird invisible walls I would get stuck on.  I liked the animation and music.  Was tough for me to really figure out where to go.


Thanks for the feed back, I appreciate you taking the time to comment! I hope to fix the physics/audio issues in the standalone build. I really focused on the tone and atmosphere, so I'm glad those elements came through


Cool idea but I was lost a good chunk of the time. I was able to make the big triangle in the middle have jaggity points on all 3 sides with all the music and there were some characters that appear over the triangle. At that point I had no idea what else to do. The concept is fun, but it I ran into a bunch of collision issues were I could jump on a place and sometimes not. A bit more direction for the player would be really helpful.

Developer (1 edit)

Thanks a ton for playing it through! You definitely got to the end, but I didn't really put in a proper "ending". I truly apologize for the confusion. Ended up trying to prioritize bug squashing, but even that didn't pan out 100%, haha.  I appreciate your time spent on it and your feedback